Monster AI - Split, Flee & Heal Logic

Unstructured ideas, requests and suggestions for the development of the game.
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Taledus
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Monster AI - Split, Flee & Heal Logic

Post by Taledus »

Moved @my docs.
Last edited by Taledus on Tue Sep 18, 2012 4:51 am, edited 4 times in total.
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nyktos
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Re: Monster AI - Split, Flee & Heal Logic

Post by nyktos »

I've tested on a low end device & a mid range device, and they both breeze through map handling events - no issues at all.
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Taledus
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Re: Monster AI - Split, Flee & Heal Logic

Post by Taledus »

nyktos wrote:I've tested on a low end device & a mid range device, and they both breeze through map handling events - no issues at all.
That is great. I was unsure and wanted to suggest an alternative if it happened to be an issue. If it ever does become an issue then this might be an option to look into.

Regardless, the new world map is Uber-Pimp! :mrgreen:
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Re: Monster AI - Split, Flee & Heal Logic

Post by Pyrizzle »

The idea for having NPCs that flee and heal is a great one! I really like this concept. Great idea!
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Taledus
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Re: Monster AI - Split, Flee & Heal Logic

Post by Taledus »

LOL, it wasn't my idea :D

I just read the meeting notes, saw this was brought up, and thought this might help determine one way it could be done. Scott, Oskar, and all the other programmers probably know a much better way.

Of course I am not a Java programmer, but logically it works...perhaps only in my mind...lol
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Re: Monster AI - Split, Flee & Heal Logic

Post by Pyrizzle »

From what i understand it should work, in the same way that the NPCs move during combat they could also use items to heal.

Example:
NPCs health falls below XX%
NPC spends 5ap to flee (with a XX% chance of success)
NPC spends 5ap to heal (using a potion or food)
-Player's turn again
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Re: Monster AI - Split, Flee & Heal Logic

Post by Sarumar »

+1 nice (but not new one *...maby in this time someone hear those ...... *) ideas here, i really hope that we will see fleeing and item using enemies in AT . :twisted:
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Pyrizzle
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Re: Monster AI - Split, Flee & Heal Logic

Post by Pyrizzle »

Sarumar wrote:+1 nice (but not new one *...maby in this time someone hear those ...... *) ideas here, i really hope that we will see fleeing and item using enemies in AT . :twisted:
Me too! This would be a great addition to the game!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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