v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Monster AI - Split, Flee & Heal Logic
-
- Posts: 239
- Joined: Tue Aug 07, 2012 2:57 pm
- android_version: 4.0
Monster AI - Split, Flee & Heal Logic
Moved @my docs.
Last edited by Taledus on Tue Sep 18, 2012 4:51 am, edited 4 times in total.
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Monster AI - Split, Flee & Heal Logic
I've tested on a low end device & a mid range device, and they both breeze through map handling events - no issues at all.
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- Posts: 239
- Joined: Tue Aug 07, 2012 2:57 pm
- android_version: 4.0
Re: Monster AI - Split, Flee & Heal Logic
That is great. I was unsure and wanted to suggest an alternative if it happened to be an issue. If it ever does become an issue then this might be an option to look into.nyktos wrote:I've tested on a low end device & a mid range device, and they both breeze through map handling events - no issues at all.
Regardless, the new world map is Uber-Pimp!
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Monster AI - Split, Flee & Heal Logic
The idea for having NPCs that flee and heal is a great one! I really like this concept. Great idea!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 239
- Joined: Tue Aug 07, 2012 2:57 pm
- android_version: 4.0
Re: Monster AI - Split, Flee & Heal Logic
LOL, it wasn't my idea
I just read the meeting notes, saw this was brought up, and thought this might help determine one way it could be done. Scott, Oskar, and all the other programmers probably know a much better way.
Of course I am not a Java programmer, but logically it works...perhaps only in my mind...lol
I just read the meeting notes, saw this was brought up, and thought this might help determine one way it could be done. Scott, Oskar, and all the other programmers probably know a much better way.
Of course I am not a Java programmer, but logically it works...perhaps only in my mind...lol
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Monster AI - Split, Flee & Heal Logic
From what i understand it should work, in the same way that the NPCs move during combat they could also use items to heal.
Example:
NPCs health falls below XX%
NPC spends 5ap to flee (with a XX% chance of success)
NPC spends 5ap to heal (using a potion or food)
-Player's turn again
Example:
NPCs health falls below XX%
NPC spends 5ap to flee (with a XX% chance of success)
NPC spends 5ap to heal (using a potion or food)
-Player's turn again
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- VIP
- Posts: 3275
- Joined: Sat May 07, 2011 4:36 pm
- android_version: 4.1 - Jellybean
- Location: www.hel.fi
Re: Monster AI - Split, Flee & Heal Logic
+1 nice (but not new one *...maby in this time someone hear those ...... *) ideas here, i really hope that we will see fleeing and item using enemies in AT .
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Monster AI - Split, Flee & Heal Logic
Me too! This would be a great addition to the game!Sarumar wrote:+1 nice (but not new one *...maby in this time someone hear those ...... *) ideas here, i really hope that we will see fleeing and item using enemies in AT .
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------