Pyrizzle wrote:Search For Madness:Oh dear, Lodar's suffering from some madness - due to some creature called the Hira'zinn. In one of his periods of lucidity, he gives one a glowing stone, enabling one to enter a tomb. Seek out the tomb.
On entering the tomb, the stone crumbles to dust, but one now has security clearance to enter it.
You have found Hira'zinn. Now, destroy it!
Take its heart (and all that it drops) to Lodar.
After some heartfelt thanks from a now cured and totally lucid Lodar, you can now trade with him for some potent potions.
Lodar's Potions:Lodar, being the potion master supreme (?), can make some potions for one.
He needs some Spotted Hornbeam fungus, which entails a trip back to Fallhaven and a talk to the potion-maker there. Get some to Lodar.
Now, he can make the following potions:
- Defensive potion from White Wyrm Claws (Prim-BWM area) and a Ruby gem
- Strength potion from dead spider (road to Remgard) and insect wings
- Potent Defensive potion from Arulir skins (road to Remgard) and bones
A Creeping Fear:Lodar tells one to take the broken sword of Hira'zinn to the Weapon-Smith at Vilegard.
Here, one can opt to destroy the sword, or alternately, by threatening (uh-oh!) the Weapon-Smith and using Oegyth Crystals, make it into the Xul'vir.
No Rest For The Guilty:In the green vines west of Lodar's maze, one meets Aulowenn, who asks one to defeat a monster (?) who haunts the graves of fellow soldiers. She tells me to beware of it trying to trick one into taking its side.
You meet the creature Tiqui, who says that it is the guards who are to blame, as they killed his kinfolk. He asks one to revenge him.
Whose side will you take? (Player decision)
*Anyone who feels like writing out something PM me or post it and I'll add it. Thank you!
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