dual wielding tweaks

Post your questions about game contents here. Want to know how to complete a quest, or where to go to find an item? Post here!
Post Reply
Playerthree
Posts: 6
Joined: Mon Jun 08, 2015 11:50 pm
android_version: 4.4 - Kitkat

dual wielding tweaks

Post by Playerthree »

Hello again!
Been playing for a while and this is my third post.

IMHO dual wielding is the only worthwhile style/spec as of V0.7.1 as the damage potential far outstrips any of the other styles as they stand(especially with the critical damage aside from mobs with crit resistance)

The only things I would change about it is to move away from percentages based off of the weapons base stats to flat bonuses for the specialization skill (I think the style perks are perfect the way they are) I:e;

1: instead of adding +50% to AC and BC based off the weapon stats it should be +15% AC and BC flat with perhaps either +3dmg or +5 crit

AND
2: the charwood mine trainer skills for one handed sword and dagger should be changed to +10% AC +5% BC +2 AD and +5 crit skill(again eliminating rounding issues)
DUAL WIELDING FOREVER or until they make the other styles worthwhile
Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: dual wielding tweaks

Post by Duke »

Very good suggestion.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
Lunaticbpsf
Posts: 91
Joined: Thu Mar 19, 2015 11:54 am
android_version: 3.0

Re: dual wielding tweaks

Post by Lunaticbpsf »

Same as I've written in the other topics is applied here.

Furthermore, it makes little sense that all weapons provide the same bonuses - a rapier vs a longsword, for instance. That the character would get the same real bonus from both would make little sense and cause imbalance to the game, especially with the dual wield.
The percentual bonus should stay, but indeed it should be improved :-)

A rapier focuses on speed and accuracy whereas a
longsword focuses more on force in comparison. That the character would draw the same bonus from both would conceptually fall apart.

All weapons are used differently, so a percentual modifier is better suited :-)
It would however be possible to add something else to the existing modifiers!

Keep posting your ideas, mate :-)
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Post Reply