Is having a crit any better in this game?

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Antison
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Re: Is having a crit any better in this game?

Post by Antison » Wed Apr 12, 2017 12:48 am

I believe that oskar made it pretty simple. If you are an undead, then you are immune to critical hits.
So yes, Tomcat is correct because undead leave the dust spatter when killed.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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nyktos
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Re: Is having a crit any better in this game?

Post by nyktos » Wed Apr 12, 2017 1:32 am

that's what get's me, is it just the undead that are immune?
it almost feels like there are other enemies that are...
i could be wrong, obviously.
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Re: Is having a crit any better in this game?

Post by rijackson741 » Wed Apr 12, 2017 11:17 am

Demons, ghosts and constructs are immune. There is an undead category, but they are not immune. Constructs is a weird group that includes such things as ash gargoyles, the glowing abcess (and etc), the chaos beasts, the oozes, jellies, and mudfiends, and the various skeletons.
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Re: Is having a crit any better in this game?

Post by Antison » Wed Apr 12, 2017 11:35 pm

So that's more than originally affected when oskar decided to nerf criticals. Probably because of the growing "construct" roster.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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