i see a devastating combo!!!
Internal Bleeding + Taunt
the more skills we add, the more of this we are going to see...
[start building hype for v.0.6.12?!]
i can't believe i didn't see this sooner!!!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
New Criticals & Skills in v0.6.11 (strategy thread)
- nyktos
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New Criticals & Skills in v0.6.11 (strategy thread)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- VIP
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- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: New Criticals & Skills in v0.6.11 (strategy thread)
I can't wait to see the finished game with all the different types of builds and skills people will come up with.
Don't forget when you start adding in all the new potions (Potion of Damage Focus, Potion of Accuracy Focus & Minor Potion of Speed)
-------------------------EDIT----------------------------
Just read all the new skills , holy cow!
Don't forget when you start adding in all the new potions (Potion of Damage Focus, Potion of Accuracy Focus & Minor Potion of Speed)
-------------------------EDIT----------------------------
Just read all the new skills , holy cow!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- VIP
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- android_version: 4.4 - Kitkat
Re: New Criticals & Skills in v0.6.11 (strategy thread)
I decided to equip my critical hit items and see how it was in v0.6.11 and its still pretty effective, even with the new Critical hit skill / Effective Critical Chance System.
Equipped:
Dagger of the Shadow priests (Critical hit skill: 20)
RoLS x2 (Critical hit skill: 6 each) **I know the Polished ring of backstabbing has higher skill but I wanted the 25% AC
Troublemaker's gloves (critical hit skill: 4)
Bar brawler's boots (critical hit skill: 4)
Woodcutter's feathered hat (critical hit skill: 4)
More Criticals skill: level 1
This gives me a total critical hit skill of 56, and effective critical chance of 28%.
So with the JoF and DotSP, I have 4 attacks per turn, and even though I don't always get a critical hit every 1 out of 4 tries, its still often enough, especially against some of those new monsters with 300+ HP.
I'm not sure if I'll try the new critical skills though because of the grinding I'd have to do just to meet the requirements. But maybe next time I start a new game, I'll start 2, and use one just to build up the critical skills.
Equipped:
Dagger of the Shadow priests (Critical hit skill: 20)
RoLS x2 (Critical hit skill: 6 each) **I know the Polished ring of backstabbing has higher skill but I wanted the 25% AC
Troublemaker's gloves (critical hit skill: 4)
Bar brawler's boots (critical hit skill: 4)
Woodcutter's feathered hat (critical hit skill: 4)
More Criticals skill: level 1
This gives me a total critical hit skill of 56, and effective critical chance of 28%.
So with the JoF and DotSP, I have 4 attacks per turn, and even though I don't always get a critical hit every 1 out of 4 tries, its still often enough, especially against some of those new monsters with 300+ HP.
I'm not sure if I'll try the new critical skills though because of the grinding I'd have to do just to meet the requirements. But maybe next time I start a new game, I'll start 2, and use one just to build up the critical skills.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: New Criticals & Skills in v0.6.11 (strategy thread)
I guess you didn't see Fracture+Concussion either. Nasty.nyktos wrote:i see a devastating combo!!!
Internal Bleeding + Taunt
the more skills we add, the more of this we are going to see...
[start building hype for v.0.6.12?!]
i can't believe i didn't see this sooner!!!
-
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- Joined: Thu Jul 19, 2012 11:49 am
- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: New Criticals & Skills in v0.6.11 (strategy thread)
So is any of the old school actually having a new build applying these new skills? What are your thoughts? I think by the time you have these skills, AC, AD and possibly ECC are so high the monsters die too fast... or will 0.7.0 bring REAL big enemies, supermobs (smobs) with 2k hitpoints? That'd be fun to whack
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
- nyktos
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- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: New Criticals & Skills in v0.6.11 (strategy thread)
the new skills will be earned differently,Thystonius wrote:So is any of the old school actually having a new build applying these new skills? What are your thoughts? I think by the time you have these skills, AC, AD and possibly ECC are so high the monsters die too fast... or will 0.7.0 bring REAL big enemies, supermobs (smobs) with 2k hitpoints? That'd be fun to whack
through training & purchasing... not from the "Level-Up List"
so everyone will have access to the new stuff,
if they have the funding & run the right errands / complete the proper tasks.
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: New Criticals & Skills in v0.6.11 (strategy thread)
Sadly from what i have been testing out using Taunt i see very little to no effect from the skill.
That makes me sad. I wish it was a lil more effective
That makes me sad. I wish it was a lil more effective
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Antison
- Posts: 5290
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: New Criticals & Skills in v0.6.11 (strategy thread)
Pyrizzle wrote:Sadly from what i have been testing out using Taunt i see very little to no effect from the skill.
That makes me sad. I wish it was a lil more effective
This is the one skill I have always wanted to try in my two defensive builds but have not attained yet.
your report is disheartening.
"A home without a beagle is just a house"
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Re: New Criticals & Skills in v0.6.11 (strategy thread)
Definitely something that i want to bring up and see if there is a way to easily fix w/o making it too over powered. Balance is key!tek wrote:Pyrizzle wrote:Sadly from what i have been testing out using Taunt i see very little to no effect from the skill.
That makes me sad. I wish it was a lil more effective
This is the one skill I have always wanted to try in my two defensive builds but have not attained yet.
your report is disheartening.
Happy hunting!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- Posts: 112
- Joined: Thu Feb 07, 2013 12:25 pm
- android_version: 4.1 - Jellybean
Re: New Criticals & Skills in v0.6.11 (strategy thread)
How effective is internal bleeding in combat? I plan on getting one and I want to know if its worth the points
Level 108*
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves
HP:169 AC:348% AD:63-78 CHS:-24 DR:1 BC:208%
WA2 HH2 DO2 MC6 CS2 IF1 MF2 1HSPro1 L.ArmPro3 FS:DW2 S:DW1 CL2 EV3
UPDATED: 02/01/2014
*Blackwater Gear with ROL, 2 ROLS, E. Combat Boots & Gloves