Piggy the Slayer wrote:
No save in battle. You enter into a battle you should not be able to save until the fight is over. If that fight ends in your defeat then you have your previous save to fall back on or you take it on the chin and suffer the xp loss. IMHO.
You already can't save during battle as of v0.6.10, so that's taken care of. This topic has been brought up before, but I can't remember if it was in its own topic or came up in discussing something else.
I put my vote for "Love it, can't live without it!", but only because that's the closest answer available among the choices. I don't consider it cheating to use something available in the game, but I use save often so I don't lose any progress if I have to suddenly stop playing (or in case of a phone reboot or other technical problem not from the game - been having some issues with my Galaxy Nexus).
The bottom line is, this is a phone game, and restricting when players can save will also restrict when they can play. Right now, I can start up the game, play even just 1 or 2 minutes while waiting in a line or on a break at work, and as soon as I need to stop (as long as its not mid-battle), I can save and exit. This allows us to play at any time without worrying about losing any progress. If I can only save at certain spots, then I won't be able to play as often because I'll have to make sure I have time to get to a save spot, or it'd be a waste of time to play and just lose all my progress. This becomes more important the higher level you get because it takes more and more XP to level up.
Besides the abundant loss of XP on dying, there's also the issue of being sent back to the last place of rest. As the map gets bigger and bigger with each update, it takes longer to go from one town to another. I sometimes use the save as I travel between towns just in case I die so I don't have to spend time starting the journey again.
Another thing I haven't see mentioned, is wanting to save immediately after getting a Legendary Item. You better believe I want to be able to save immediately
if I finally manage to get a RoLS, ElyR or ROL. And if I can't because I have to go to a cabin, or some other location and die along the way, everyone around will hear my screams of anguish, depending on how long it took to get the drop.
I see a lot of posts from people wanting to impose their own set of RPG values to how everyone else plays. In this case, my opinion is to leave the save function as is, and if anyone personally doesn't want to use it to "cheat" by reloading to a pre-death state, then practice some self-restraint and don't use it. I will continue to use it so I can play whenever I have even a little free time, knowing I won't lose any progress as long as I save before exiting.
Just my 5 cents (seems too long to call it 2 cents)