Page 2 of 8

Re: Beginning levels that need quests?

Posted: Thu May 15, 2014 2:42 am
by Tristan
What threw me in the early stages was the transition between having so much to do (questing) and then suddenly nothing to do (grinding). It was less about the total number of quests available than it was about the quests occurring in clusters, with long gaps between clusters. Spacing out the quests, in addition to increasing the number of quests, might prove conducive to engaging new players.

Re: Beginning levels that need quests?

Posted: Thu May 15, 2014 7:31 pm
by Flaming
Tristan wrote:What threw me in the early stages was the transition between having so much to do (questing) and then suddenly nothing to do (grinding). It was less about the total number of quests available than it was about the quests occurring in clusters, with long gaps between clusters. Spacing out the quests, in addition to increasing the number of quests, might prove conducive to engaging new players.
Well said.

New RPG players want quests, that's what a RPG is about.

Re: Beginning levels that need quests?

Posted: Sat Jan 16, 2016 6:17 pm
by batbace
has anyone ever ran over to loneford and completed that quest for the free 15000 exp? if you start a new guy and run over there it'd kick you up to lvl 9 before you even kill your first rat. as far as early quests are, i'd maybe put a couple more in fallhaven. as that's such a huge place you have a lot of npc's just walking around. maybe set up a quest with the guard captain to clear out the snake caves or the wolf pit. i'd like to see something done with the house on your way from fallhaven to foaming flask tavern, that has just one ghost in it. make that into a quest or put some hidden tunnels in there for "fast traveling".

Re: Beginning levels that need quests?

Posted: Sat Jan 16, 2016 11:27 pm
by Voom
batbace wrote:has anyone ever ran over to loneford and completed that quest for the free 15000 exp? if you start a new guy and run over there it'd kick you up to lvl 9 before you even kill your first rat. as far as early quests are, i'd maybe put a couple more in fallhaven. as that's such a huge place you have a lot of npc's just walking around. maybe set up a quest with the guard captain to clear out the snake caves or the wolf pit. i'd like to see something done with the house on your way from fallhaven to foaming flask tavern, that has just one ghost in it. make that into a quest or put some hidden tunnels in there for "fast traveling".
I personally never choose the shadow, so to get that 15k experience I would need to defeat Bucuth. Not easy.

I don't mind the speed at which my Voomster gains experience and, therefore, levels. I grind in the beginning levels so that I can get my Sharp Steel Dagger, Hardened Shirt, and 2 Polished Rings of Backstabbing (for when I get Flagstone's Pride). Puppy harvest, you know? I grind for gold, not for exp.

Re: Beginning levels that need quests?

Posted: Tue Jan 19, 2016 5:06 am
by batbace
Voom wrote:
batbace wrote:has anyone ever ran over to loneford and completed that quest for the free 15000 exp? if you start a new guy and run over there it'd kick you up to lvl 9 before you even kill your first rat. as far as early quests are, i'd maybe put a couple more in fallhaven. as that's such a huge place you have a lot of npc's just walking around. maybe set up a quest with the guard captain to clear out the snake caves or the wolf pit. i'd like to see something done with the house on your way from fallhaven to foaming flask tavern, that has just one ghost in it. make that into a quest or put some hidden tunnels in there for "fast traveling".
I personally never choose the shadow, so to get that 15k experience I would need to defeat Bucuth. Not easy.

I don't mind the speed at which my Voomster gains experience and, therefore, levels. I grind in the beginning levels so that I can get my Sharp Steel Dagger, Hardened Shirt, and 2 Polished Rings of Backstabbing (for when I get Flagstone's Pride). Puppy harvest, you know? I grind for gold, not for exp.
:D im just using it for quick low level build options. as a quick lvl 9 means two skill points and a bunch of stat points. (as in one of the 4 options per lvl) I personally don't have the time to mess with the game files so I don't have to wait 4 lvls for a skill point. :P its kinda hard to plan ahead when im not sure what all the items are and all the recent lists ive seen don't have all the items. so far it seems that a burst dps, tank Is the best build for general play. but when out numbered by hard hitting types goes down fast. it does seem that flagstone's pride is the best sword for all intents and purposes.

Re: Beginning levels that need quests?

Posted: Tue Jan 19, 2016 5:32 am
by Voom
Have you been to the AT Directory? It's a spoiler if you haven't played the full game through. It has all the weapons there for comparison. Builds do not generally take form in beginning levels (lvls 1-15). If you want to discuss builds, I will be happy to in another thread. Let's keep on topic.

Re: Beginning levels that need quests?

Posted: Fri Mar 04, 2016 4:59 pm
by Camrad_RiP
Why hoteliers do not ask about the meat?

Like, Bring X meat and get x/y cooked meat or exp. on high levels it could be more exotic meat.

Re: Beginning levels that need quests?

Posted: Sat Mar 05, 2016 4:19 am
by treehugger_38930
what would the quickest way to run through Loneford quest. I seem to talk in circles in Loneford. Talk to whom first?

Re: Beginning levels that need quests?

Posted: Sun Mar 06, 2016 5:02 pm
by Firefly84
Just speak to everyone in Loneford and Crossroad tower (I think the Commander and Miranda on top of the tower) about Loneford until someone mentions a drunk in the pub of Loneford. Can't tell you who else in Loneford because I started a new game on a new smartphone. But there are more topics about this quest.

Re: Beginning levels that need quests?

Posted: Sat May 26, 2018 4:28 pm
by LegendOfAwesomeness
well i preffer 6-10 too, coz' i got my ass stucked on that level grinding meats just to make some hard gold coins, to buy good weps, for higher level monsters