Andor's Trail

Roguelike RPG on Android
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PostPosted: Thu Jun 23, 2011 11:18 pm 
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1. Introduction to Extraordinary and Legendary Items

Extraordinary Items are hard to obtain, because they have a drop ratio of 0.1%. On average you have to kill specific monsters 1000 times to obtain the desired Extraordinary Item. When you are lucky you might get one earlier, but on average it will be very hard to get some Extraordinary Items.

And there is still a bigger challenge: Get a Legendary Item.
Legendary Items are impossible :D to obtain, because they have a drop ratio of 0.01%. On average you have to kill specific monsters 10000 times to obtain the desired item. To obtain an Legendary Item you need approximately 50 hours, so better be lucky. ;)

2. Magic Finder Skill

Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.

For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%.

Code:
skillpoints legendary drop chance extraordinary drop chance
0           0.010%                0.100%
1           0.015%                0.150%
2           0.020%                0.200%
3           0.025%                0.250%
4           0.030%                0.300%
5           0.035%                0.350%
6           0.040%                0.400%
7           0.045%                0.450%
8           0.050%                0.500%
9           0.055%                0.550%
10          0.060%                0.600%
11          0.065%                0.650%
12          0.070%                0.700%
13          0.075%                0.750%
14          0.080%                0.800%
15          0.085%                0.850%
16          0.090%                0.900%
17          0.095%                0.950%
18          0.100%                1.000%
19          0.105%                1.050%
20          0.110%                1.100%


3. List of all legendary items

3.1 Ring of lesser Shadow (Abbreviation: RoLS)
Image

Stats:
Category: Wearable (ring)
Attack chance: 25%
Attack damage: 4-7
Increases critical hit skill by 6
Block chance: 5%
Actor condition: Regeneration (heals 1 HP every 6 seconds)
Image

Location:
From the Foaming Flask tavern (just north of Vilegard) follow the road heading east. There is a hidden path in the north leading to the gargoyle cave, where you may get a RoLS.

Image
Monsters dropping a RoLS: Shadow gargoyle trainer, Shadow gargoyle master
Monster partitions: (3+1+1+1) + (1+1) + (3+1+1+1)
Measure items: Polished gem (1000), Small rock (2500)


3.2 Elytharan redeemer (Abbreviation: ElyR)
Image

Stats:
Category: Weapon
Attack cost: 5
Attack chance: 25%
Attack damage: 3-8
Block chance: 5%
Boost max AP: 2
Actor condition: Bless (gives 5% Attack chance)
Image

Location:
From the village Prim (north-west of Flagstone) follow the path heading to Blackwater mountain. Directly on this path near Blackwater mountain you may get an ElyR.

Image
Monsters dropping an ElyR: Wyrm trainer, Wyrm apprentice
Monster partitions: (1+1+1+1) + (1+1+1) + (1+1+1+1)
Measure items: Weak poison (1000), Bone (1500)


3.3 Rapier of lifesteal (Abbreviation: RoL)
Image

Stats:
Category: Weapon
Attack cost: 5
Attack chance: 21%
Attack damage: 1-6
Boost max HP: 5
Special abilities: gives 0-3 HP on a successful hit and 3 HP on a kill

Location:
From the village Prim (north-west of Flagstone) follow the path heading to Blackwater mountain. There is a shrine at the base of the mountain, enter it and you may get a RoL inside.

Image
Monsters dropping a RoL: Kazaul imp
Monster partitions: (3+5)
Measure items: Small rock (500), Polished sparkling gem (1000)


4. List of all extraordinary items

4.1 Chaosreaper (Abbreviation: ChaR)
Image

Stats:
Category: Weapon
Attack cost: 4
Attack chance: -30%
Attack damage: 0-2
Actor condition: on a successful hit there is a 50% chance to apply the actor condition "Chaotic grip" (reduces Block chance by 50% and Damage resistance by 5) to the attacked monster for 3 rounds.
Image

Location:
From Loneford (north-east of Crossglen) follow the path at the river in the north-east heading to Brimhaven. There is a path in the north-west leading to the iqhan cave, where you may get a ChaR.

Image
Monsters dropping a ChaR: Iqhan chaos beast
Monster partitions: (4+3) + (1)
Measure items: Regular potion of health (50)


4.2 Gloves of life force (Abbreviation: GoLF)
Image

Stats:
Category: Wearable (hand)
Boost max HP: 9
Attack chance: 5%
Block chance: 3%

Location:
From the village Prim (north-west of Flagstone) head west and enter the bjorgur cave.

Image
Monsters dropping a GoLF: Restless apparition, Skeletal reaper
Monster partitions: (1) + (1+1+1+1)
Measure items: Sharpened gem (100), Bone (100)


4.3 Shadowfang (Abbreviation: ShaF)
Image

Stats:
Category: Weapon
Boost max HP: -20
Attack cost: 4
Attack chance: 40%
Attack damage: 2-5
Actor condition: on a successful hit there is a 20% chance to apply the actor condition "Minor fatigue" (gives 2 Attack cost and 2 Move cost penalty; reduces Attack damage by 1) to the player for 3 rounds.
Image

Location:
From Loneford (north-east of Crossglen) follow the path at the river in the north-east heading to Brimhaven. On this path and south of Gauwards safe house at the path you may get a ShaF.

Image
Monsters dropping a ShaF: Izthiel Guardian
Monster partitions: (1) + (2) + (2) + (2) + (2) + (1+1) + (1+1+1)
Measure items: Jinxed ring of damage resistance (10), Polished ring (200)


4.4 Silk robe of Valugha (Abbreviation: SRoV)
Image

Stats:
Category: Wearable (body)
Boost max HP: 5
Lowers move cost by: 1
Attack chance: 30%
Block chance: -10%

Location:
From Loneford (north-east of Crossglen) follow the path heading to Remgard. Just before you reach the mountain lake you may get a SRoV.

Image
Monsters dropping a SRoV: Plaguestrider master
Monster partitions: (1+1+1)
Measure items: Small empty vial (50), Valugha's shimmering hat(1)


4.5 Valugha's shimmering hat (Abbreviation: VSH)
Image

Stats:
Category: Wearable (head)
Boost max HP: 3
Lowers move cost by: 1
Attack chance: 15%
Attack damage: -2
Block chance: -5%

Location:
From Loneford (north-east of Crossglen) follow the path heading to Remgard. Just before you reach the mountain lake you may get a VSH.

Image
Monsters dropping a VSH: Plaguestrider master
Monster partitions: (1+1+1)
Measure items: Small empty vial (50), Silk robe of Valugha (1)


4.6 Wraith's massive claymore (Abbreviation: WMC)
Image

Stats:
Category: Two-handed sword
Attack cost: 7
Attack chance: 23%
Attack damage: 1-19
Block chance: -4%
Boost max HP: -3
Increase critical skill: 10
Critical multiplier: 2
Actor condition: on every kill there is a 55% chance to gain the actor condition "Strength" (gives 2 additional attack damage)
Image

Location:
From Crossroads guardhouse (north of Crossglen) follow the path in the south-east heading to Vilegard. Enter the green maze in the north leading to lodars hideaway. In the green maze you may get a WMC.

Image
Monsters dropping a WMC: Branchtender, Frantic branchtender
Monster partitions: (1) + (1) + (1) + (1) + (1) + (1)
Measure items: Regular potion of health (100)


4.7 Gem of warmth (Abbreviation: GoW)
Image

Stats:
Category: Gem

Location:
From Crossroads guardhouse (north of Crossglen) follow the path in the south-east heading to Vilegard. Enter the Charwood forest and find the Charwood mine. In there you may get a GoW.

Image
Monsters dropping a GoW: Young ash spawn, Ash spawn, Tough ash spawn
Monster partitions: (1) + (1+1) + (3+2+1) + (3+2+1+1) + (1+1+1) + (2)
Measure items: Reinforced black axe (50), Burnt ash (100)


5. Valuable hints

5.1 Respawn rules

You will gain many levels when searching for Legendary Items. So sooner or later you need to know the respawn rules to maximize the amount of monsters killed per minute.

  1. Every monster on every map will respawn if you rest in a bed.
  2. Every monster on a specific map will respawn if you didn't enter that map for 3 minutes.
  3. Each 0.5 seconds there is a chance of 1% per respawn area to spawn a monster. This only affects the current map. There are no respawns when the player is in a menu or a fight. If a spawn area has reached its maximum number of monsters, no further monsters respawn in it. So stay on maps with many respawn areas.
  4. Monsters could not spawn directly on players, other monsters, obstacles and "event objects". So keep away from small respawn areas.

5.2 Maximizing your chances

As the result of the respawn rules there are 3 possible tactics.
  1. Kill the specific monsters, enter other maps for 3 minutes and level there, come back to kill the specific monsters again.
  2. Kill the specific monsters, try to go to an inn and come back in less than 3 minutes to kill the specific monsters again.
  3. Stay on the map with the most respawn areas of specific monsters. For 3 minutes hunt every spawned monster on the current map down. After 3 minutes kill the specific monsters on the other maps. Go back to the first map and repeat.

5.3 Monster partitions

The monster partitions mentioned in the description of the items give you an idea about the respawn area structure.

Example:
Monster partitions: (3+1+1+1) + (1+1) + (3+1+1+1)

The first map has 4 respawn areas. The first can respawn up to 3 monsters all others can only respawn 1 monster.
The second map has 2 respawn areas. They both can only respawn 1 monster.
The third map has 4 respawn areas. The first can respawn up to 3 monsters all others can only respawn 1 monster.

5.4 Measure items

Measure items could be used to show the progress of getting an Extraordinary or Legendary Item.

Example: (RoLS)
Measure item: Small rock (2500)

You will get approximately 2500 Small rocks (when you didn't skill "Magic Finder") for each RoLS you get. If you got 2500 Small rocks (from the specific monsters dropping the item) you had pretty good chances to get a ring.
But it doesn't mean anything - it's a matter of pure case. :?

_________________
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0


Last edited by Samuel on Tue Jul 30, 2013 9:43 pm, edited 22 times in total.

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PostPosted: Thu Jun 23, 2011 11:22 pm 
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Joined: Wed Feb 23, 2011 3:35 pm
Posts: 655
Image of a RoLS:
Attachment:
RoLS1.png

Actor condition of a RoLS:
Attachment:
RoLS2.png

Monsters dropping a RoLS:
Attachment:
RoLS3.png


You do not have the required permissions to view the files attached to this post.

_________________
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0


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PostPosted: Thu Jun 23, 2011 11:26 pm 
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Joined: Wed Feb 23, 2011 3:35 pm
Posts: 655
Image of an ElyR:
Attachment:
ElyR1.png

Actor condition of an ElyR:
Attachment:
ElyR2.png

Monsters dropping an ElyR:
Attachment:
ElyR3.png


You do not have the required permissions to view the files attached to this post.

_________________
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0


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PostPosted: Thu Jun 23, 2011 11:28 pm 
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Joined: Wed Feb 23, 2011 3:35 pm
Posts: 655
Image of a RoL:
Attachment:
RoL1.png

Monsters dropping a RoL:
Attachment:
RoL3.png


You do not have the required permissions to view the files attached to this post.

_________________
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0


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PostPosted: Fri Jun 24, 2011 12:16 am 
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Joined: Thu Jun 02, 2011 6:58 pm
Posts: 99
Location: Huddled in my Andors Snuggie
Wow good job man I like all that info

_________________
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46


I take on one day at a time... unless they all decide to attack at once

Creator of Andor's Snuggie along with ctnbeh13


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PostPosted: Fri Jun 24, 2011 12:30 am 
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Joined: Fri Jan 28, 2011 10:17 pm
Posts: 1010
Nice work, stickied, will add this to the FAQ as well.


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PostPosted: Fri Jun 24, 2011 1:47 pm 
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Joined: Mon Jun 20, 2011 10:43 am
Posts: 84
I am assuming that Prim isn't available on the Android version yet unless I have missed something.

_________________
Level 40, AP 3, AC 195%, AD 21-22, CC 25%, CM 3, BC 60%, HP 60, 945 rocks, RoLS 1, RoL 0, ElyR 0

OR

Level 40, AP 2, AC 170%, AD 27, CC 0%, CM 0, BC 40%, HP 40, 945 rocks, RoLS 1, RoL 0, ElyR 0


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PostPosted: Fri Jun 24, 2011 2:26 pm 
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Joined: Fri Jun 03, 2011 3:23 am
Posts: 7
awesome. is this village prim and blackwater mountain accessible in current official version.

_________________
Level: 84, XP: 10694746
HP: 60, AC: 246%, AD: 48-49, AP: 3, CC: 30%, CM: 3, BC: 74
RoLS: 3, ElyR: 0, RoL: 0


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PostPosted: Fri Jun 24, 2011 3:31 pm 
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Joined: Wed May 11, 2011 4:50 pm
Posts: 97
These are not yet available unless you are testing the alpha. I'm have to admit this announcement makes me a bit sad, as these weapons are pushing the game towards a grind fest and I was really hoping for a game more quest related. Killing a hundred or so mobs to get an item is one thing, killing thousands is just not what I consider fun. I had hoped that the RoLS was a temporary gimmick to keep people playing while 0.6.9 was being worked on, not that it would become a permanent part of the game strategy. Give me a story, give me a reason to fight things. For a young kid on a quest to find his brother, stopping along the way to kill thousands of gargoyle trainers or wyrms or such just doesn't seem right.

~D

_________________
~Level 33~
~HP: 65 ~ AP: 2 ~ AC: 143% ~ DMG: 23 ~ BC: 32% ~
Small Rocks: 1000 RoLS: 0


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PostPosted: Fri Jun 24, 2011 4:26 pm 
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Joined: Thu Jun 02, 2011 6:58 pm
Posts: 99
Location: Huddled in my Andors Snuggie
Dreia wrote:
These are not yet available unless you are testing the alpha. I'm have to admit this announcement makes me a bit sad, as these weapons are pushing the game towards a grind fest and I was really hoping for a game more quest related. Killing a hundred or so mobs to get an item is one thing, killing thousands is just not what I consider fun. I had hoped that the RoLS was a temporary gimmick to keep people playing while 0.6.9 was being worked on, not that it would become a permanent part of the game strategy. Give me a story, give me a reason to fight things. For a young kid on a quest to find his brother, stopping along the way to kill thousands of gargoyle trainers or wyrms or such just doesn't seem right.

~D


I have to agree the fun part of the game was quests n finding new people and towns not mindless killing of monsters.

_________________
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46


I take on one day at a time... unless they all decide to attack at once

Creator of Andor's Snuggie along with ctnbeh13


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