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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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Re: Extraordinary and legendary items

Post by Kashim » Thu Mar 16, 2017 4:23 pm

Lady Drager wrote:
You played Diablo a lot didn't you?
Actually never played any of the Diablo games. I was always afraid that they would totally ruin my life and my ability to have nice things like a wife, a job, and a house.
As for a fairy developer appearing, I'll see if I can find the time to get involved myself. If people think it is a good idea, I'll look at implementing it. I just wanted to make sure it wouldn't get thrown out if I did it, because doing that work and having it in the trash can would make me very sadface.

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Lady Drager
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Location: Back in Arkham... again!

Re: Extraordinary and legendary items

Post by Lady Drager » Tue Apr 18, 2017 7:43 pm

rijackson741 wrote:
Wed Mar 15, 2017 11:41 pm
It is of course possible to change this, and add dynamic item creation, but it'd be a lot of work to implement ;) . Not just because of the coding either, but also because it would lead to all sorts of game balancing issues that we currently don't have to deal with.
I think in the very limited way you referred to would allow for some personal modifications without unbalancing the game. To do a more dynamic system would bring about all the problems that popped up in Diablo 2. People making items that are way too powerful way too soon.

We could have any one, or all, of the various smithies offer:
a) 1 point upgrades to your choice of an existing trait
b) 1 point in a new trait of your choice
each for the cost of an Oegyth crystal and some gold.
If all the smithies offer it, then you only get each option once per smithy.
Considering going back to the latest release... after transferring my test play saves to my laptop. :?:

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