Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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ohforf271828
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Joined: Wed Nov 19, 2014 3:23 pm
android_version: 4.2

Re: Extraordinary and legendary items

Post by ohforf271828 »

Haven't searched the forum or issues, but has anyone noticed the Magic Finder skill isn't applied to the Gem of warmth? It has no displaytype attribute in itemlist_v070.json, so it's an ordinary item, so no magic finder bonus.

As for the "tedious grinding" issue, I'm experimenting with a fork that allows item effects to apply when just owned, not only when worn/hit/kill; that allows Skill bonuses (+/-,with optional skill/quest prerequisites) on worn/owned item effects, has a +15 Magic Finder if quest 'The Loremaster' is completed on the Gem of Warmth, and said quest half-cooked (6 stages, I had something more lengthy in mind, with a section where one would need to find say 10 out of 20 existing clues to proceed, but that needs more brainstorm). So, with story-driven effort and a little grinding you can multiply grinding efficiency. As the effect is far too powerful like this I'm debating a decay of the gems... Still, with fine polish IMHO a way to offer a viable alternative for people to go for legendary items that would pop aneurisms if they had to grind "normally"...

Screenies from debug environment:
Screenshot_2014-12-14-22-52-25.png
Screenshot_2014-12-14-22-42-26.png
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Zukero
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Re: Extraordinary and legendary items

Post by Zukero »

Welcome to the forums.
Sounds like you achieved quite some work !
You're right, the GoW is not an extraordinary item per se, it simply has the same drop rate. This is subject to change though.
I like the features you describe. Would you happen to have published your code, on github or similar ?
I think that we wouldn't add such a grind-killing setup, but with appropriate content, I can definitely see some fine use for these features.

Too bad the pictures don't work on the forums these days....
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Jacobryan
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Joined: Sun Jan 22, 2012 1:04 am
android_version: 2.2

Re: Extraordinary and legendary items

Post by Jacobryan »

So is the MF skill really not working with the GoW?

I have been in the caves grinding for one.
Any hints or tips?
Seems this one is taking longing then most

Also quick question do stats stack ?
Like if I wear 2 rings of shadow does it do +2 regen?
or if put 2 lifesteals it will heal 6 when killing or 0-6 on hitting target
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Nut
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Re: Extraordinary and legendary items

Post by Nut »

moved post to "how many kills did it take for RoLS"
Nut
darwinnair
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Joined: Wed Feb 11, 2015 10:01 pm
android_version: 3.1 - Honeycomb

Re: Extraordinary and legendary items

Post by darwinnair »

Hey guys, maybe this trick has already been posted, but i found something interesting in order to
increase the hunting speed drastically :

tho, it may be cheat :?

i am looking for RoLS and i think that i found a faster and better way to loot them than the classic 3 minutes wait or the savegame tactic :

1/ clean the looting area

2/ go on clock settings

3/ add +4 minutes to current time

and... Tadammm : all the rooms except the one you are in are filled with new ennemies !

*** BE CAREFUL *** because messing with the clock seems to make the combats bugged if you go back to the normal time. In this game the time seems unable to go backwards. So just fait for a few hours before playing if you put your clock back to the actual time.


after a few tests, it seems that the game records the time, and if you enter a fight on a phone timer set earlier than the last time the game remembers, you become unable to hit.

With this trick could kill 83 gargoyle trainers and 43 gargoyle masters in 10.0 minutes... so it is +/- 3 times faster than normal 3 min way and still with XP gain.
albegadeep
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Re: Extraordinary and legendary items

Post by albegadeep »

I got a RoLS at around 2500 rocks - the same time I got my second MF. I added a third MF at around 5000 rocks. I'm still trying for a second RoLS - I'm at 6827 rocks, have killed 16563 trainers and 10426 masters, and still no RoLS. If my math's right, I had a 97% chance of getting one by now. Grrr. Any chance I'm somehow doing something wrong - not enough inventory space, something odd about monster repopping, anything? Or is this just RNG screw?

Idea for improving odds:
For Legendary items only, after each failed chance of getting a Legendary (killed monster that drops one, but didn't get it), multiply the probability of future Legendary drops by 1.0002 (add 0.02% of current probability). When a Legendary drops, reset back to base stat (0.01% + 0.005%/MF). While this has negligible impact over a "few" kills (10.5% total chance at 100 kills, versus 9.5% unaltered), it dramatically improves odds at the higher numbers.

Code: Select all

For 0 MF:
Kills  Per-kill,  Per-kill,   Total,    Total,
       now        altered     now       altered
1000   0.01%      0.01%        9.52%    10.48%
5000   0.01%      0.03%       39.35%    57.65%
10000  0.01%      0.07%       63.21%    95.90%
15000  0.01%      0.20%       77.69%    99.99%
20000  0.01%      0.55%       86.47%    100.00%
30000  0.01%      4.03%       95.02%    100.00%

For 4 MF:
Kills  Per-kill,  Per-kill,   Total,    Total,
       now        altered     now       altered
1000   0.03%       0.04%      25.92%    28.26%
5000   0.03%       0.08%      77.69%    92.41%
10000  0.03%       0.22%      95.02%    99.99%
15000  0.03%       0.60%      98.89%    100.00%
20000  0.03%       1.64%      99.75%    100.00%
30000  0.03%      12.09%      99.99%    100.00%
Note that the 100% results aren't really 100% - they're 99.9999...%. Enough kills, or a high enough MF, will make them actually 100% per-kill, but remember that it would reset to base (0.01%+0.005% per MF) when a Legendary drops.
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Nut
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Re: Extraordinary and legendary items

Post by Nut »

albegadeep wrote:... If my math's right, I had a 97% chance of getting one by now. Grrr...
I don't think your math is right here.
Even after killing 10.000.000 Gargoyle Men without success, you have not increased your chance to get a RolS by a single percent!
:shock: Paradox, but that's the way it is with statistics.

Nevertheless I understand your feeling of unfair treatment ...
Nut
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Zukero
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Re: Extraordinary and legendary items

Post by Zukero »

He used past tense, so I think he meant that when he was at zero kills, he had a 97% chance of getting one by killing 27K of them. Didn't do the math, but it sounds about right.
Obviously, at any given point in time, your chance of getting one with the next kill (or the next 100 kills, or the next 27K kills) stays constant... constantly low.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
albegadeep
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Re: Extraordinary and legendary items

Post by albegadeep »

Yes, I meant that the cumulative probability of my getting a RoLS in that time was about 97%, even though the probability for any particular kill was the same.

I started a new char, got him to level 20, and went for RoLS. Got one at 372 rocks, 1531 kills, no MF. So far, the more MF I have, the longer it's been to get a RoLS! Any chance there's something wrong in the code, and the MF is actually *hurting* my chances? (Not likely, but figured I'd ask.)
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rijackson741
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Re: Extraordinary and legendary items

Post by rijackson741 »

It's just luck. I got my RoLS in only 161 kills. The chance of that happening is only about 1.6%, so it's even less likely than you not getting one after 26989 kills :lol:
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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