So, I saw people asking a bit ago about the uses for the GoW. I had a thought about a quest that I had been bouncing around in my head to do use all of the gems that I've been finding all around the whole game and put them to some actual use.
I would put a jeweler character in Stoutford, or some other new city/map. The character would accept "mounts" and "gems". For "Mounts" I was thinking "Mundane Necklace" and "Polished Necklace", and "Mundane Ring" and "Polished Ring". The benefit being that the Necklaces can't be purchased and the Rings currently can, but that could probably be removed relatively easily. Then, you could take various quantities of the gems that you find and mount them into the necklaces and rings to produce varying qualities of items for a reasonable cost. For instance, say you want to make a ring for pure damage this way. I might use "Sharpened Gems" for that, (because it makes sense?), where you are allowed to put up to 50 gems into one mount, so you would put in 50 Sharpened Gems, which would be very challenging to hunt up, and the result would be a +10 damage ring that would cost you 5,000 gold to craft. Using that system, you could customize your rings however you wanted by using the gems like this:
Glass - +5 AC for every 10 gems (+25 AC max)
Ruby - +5 HP for every 10 gems (+25 HP max)
Polished - +5 BC for every 10 gems (+25 BC max, because these are harder to find)
Sharpened - +2 damage for every 10 gems (+10 damage max, because they're harder to find, but if you give people +25 dmg rings, no one will wear anything else, and someone will 1 shot the Hira-Zinn)
Sparkling Polished - +2 critical skill for every 10 gems (+10 critical skill max, harder to find, and more niche skillset)
GoW - +5 AC, +5BC, +2 damage for every 10 gems, because by the time you get 10, you deserve a trophy. You can use 10 to make a really nice ring, by combining with other gems, or, if you are a true crazy person and really want to go for it, you can get 50 GoWs, and create a "Ring of Inner Fire" that will be worth the astounding +25 AC, +25 BC, +10 Damage. If you truly want to be the perfect awesomeness, you'd have to get 2. It'd be an insane boost to your character, but let's face it, by the time you have hunted up 100 (or 150 if you want to take off your JoF for a necklace) GoWs, you've already leveled your character so far past the normal game that it really doesn't make a big difference to break it further.
The other fun thing I was looking at was to mount only a single GoW, or only 5 or 10, onto a RoLS, have the jeweler be astounded and afraid and forget to even charge you gold, and give you a RoGS, which would be the same stats as the RoLS, but with 2 or 3 regeneration instead of 1 (so no benefit to having 2 other than bragging rights). Again, by the time someone got it, they would already be leveled so far beyond something like that breaking the game.
This way, if someone wants a ring that gives +5 AC, +10 BC, and +4 damage, then they can get that with 10 glass gems, 20 polished gems, and 20 sharpened gems. The stats aren't going to break the game, they just allow customization. The AC never exceeds what you can buy at a store, and while the other stats all do, the end result is that to get those that high, you have to have those as the only stats, where the store bought ones always give you loads of other stats.
Thoughts about using that as a use for the GoW and all those other gems you keep hunting up, or something similar? I've always wondered why there were all these gems in AT that didn't seem to get used for much of anything at all despite prodigious drop rates. This would also be expandable by adding other types of gems that give other stats.