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Re: Extraordinary and legendary items

Posted: Thu Mar 16, 2017 4:23 pm
by Kashim
Lady Drager wrote:
You played Diablo a lot didn't you?
Actually never played any of the Diablo games. I was always afraid that they would totally ruin my life and my ability to have nice things like a wife, a job, and a house.
As for a fairy developer appearing, I'll see if I can find the time to get involved myself. If people think it is a good idea, I'll look at implementing it. I just wanted to make sure it wouldn't get thrown out if I did it, because doing that work and having it in the trash can would make me very sadface.

Re: Extraordinary and legendary items

Posted: Tue Apr 18, 2017 7:43 pm
by Lady Drager
rijackson741 wrote: Wed Mar 15, 2017 11:41 pm It is of course possible to change this, and add dynamic item creation, but it'd be a lot of work to implement ;) . Not just because of the coding either, but also because it would lead to all sorts of game balancing issues that we currently don't have to deal with.
I think in the very limited way you referred to would allow for some personal modifications without unbalancing the game. To do a more dynamic system would bring about all the problems that popped up in Diablo 2. People making items that are way too powerful way too soon.

We could have any one, or all, of the various smithies offer:
a) 1 point upgrades to your choice of an existing trait
b) 1 point in a new trait of your choice
each for the cost of an Oegyth crystal and some gold.
If all the smithies offer it, then you only get each option once per smithy.

Re: Extraordinary and legendary items

Posted: Wed May 03, 2017 2:55 pm
by OMGitsMe
It's fun to see people still on the grind for those RoLS!! Man, I remember those days... Took me over 5600 rocks to find both of mine. Weeks and weeks of effort!

Re: Extraordinary and legendary items

Posted: Wed May 24, 2017 1:17 pm
by FuzZzy
Unsure if it was just luck, but I put 6 levels into magic finder and unsure of the number of gargoyle trainers I killed as I used reload method where I had saved game surrounded by 3 gargoyle trainers, kill, check loot, reload but I got 2 RoLS within 8 hours play time ElR took Wyrm trainer 781 and Wrym apprentice 760 killed to get and approx 5-6 hours same save/reload to get RoL, hope it helps someone, though beware 6 lost skill points hurts now

Re: Extraordinary and legendary items

Posted: Wed May 24, 2017 5:12 pm
by Antison
FuzZzy wrote: Wed May 24, 2017 1:17 pm Unsure if it was just luck, but I put 6 levels into magic finder and unsure of the number of gargoyle trainers I killed as I used reload method where I had saved game surrounded by 3 gargoyle trainers, kill, check loot, reload but I got 2 RoLS within 8 hours play time ElR took Wyrm trainer 781 and Wrym apprentice 760 killed to get and approx 5-6 hours same save/reload to get RoL, hope it helps someone, though beware 6 lost skill points hurts now
Congrats on your finds, but no extraordinary or legendary is worth 6 skill points. You may (if not already) regret your decision to spend that many points in Magic Finder. You did have the right strategy of surrounding yourself with enemies and saving/reloading technique.

Re: Extraordinary and legendary items

Posted: Thu May 25, 2017 5:13 am
by FuzZzy
[/quote]
Congrats on your finds, but no extraordinary or legendary is worth 6 skill points. You may (if not already) regret your decision to spend that many points in Magic Finder. You did have the right strategy of surrounding yourself with enemies and saving/reloading technique.
[/quote]

Yeah I definitely wanted RoLS and after hours of grinding on other builds, I wasn't prepared for time to reward ratio other players had put in to gain RoLS, yes I may regret later, though my character is reasonably balanced and we will see what if any legendary items are added in next update

Re: Extraordinary and legendary items

Posted: Thu May 25, 2017 5:40 am
by Usirim
Well, I never regretted my MF4. Quite the opposite, if I had knew, how many levels my Chas is raising, I would have capped IF at 4 and spend more skill points with MF :D :D :D m
RolS and all the other items are always worth to be farmed :mrgreen: , but where is the benefit with 1000HP (which I will have with next level up)?

Re: Extraordinary and legendary items

Posted: Thu May 25, 2017 1:39 pm
by Nut
17 RolS!! Now I know why they are legendary - you have them all!
:o

Re: Extraordinary and legendary items

Posted: Fri May 26, 2017 7:46 am
by Usirim
Guess Sarumar isn't missing those 17, since he have had around 30 (iirc)... lol

Re: Extraordinary and legendary items

Posted: Sun May 28, 2017 5:50 am
by Lady Drager
I just figured out why the average number of rocks collected is so accurate! He's hiding out in the area counting the number of stones we collect then slips a RolS into a baddie's pocket around 5k! That's how he got from 30 to 17! :lol: