map bug

A place to submit bugs to the Andor's Trail Development Team.
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Antison
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Re: map bug

Post by Antison » Wed Sep 25, 2013 12:51 am

PK17 wrote:It wouldn't be appealing to everyone but a very bright, almost 'neon' pink would stand out on every map I can think of off the top of my head. There are lots of blue maps as well, or if you are walking across water on some stones, I don't know if I like blue.
I agree. Pink might work.

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Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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Pyrizzle
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Re: map bug

Post by Pyrizzle » Wed Sep 25, 2013 1:32 am

I'm thinking a light pink would be just as hard to see if not harder. Can we please stay away from shades of RED! (Pink counts)
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PK17
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Re: map bug

Post by PK17 » Wed Sep 25, 2013 2:51 am

Make each line in the X a different color that way it has more contrast.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577

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Pyrizzle
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Re: map bug

Post by Pyrizzle » Wed Sep 25, 2013 2:55 am

A RAINBOW?

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Re: map bug

Post by sorrow » Wed Sep 25, 2013 3:32 am

Or we can make the x black

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Pyrizzle
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Re: map bug

Post by Pyrizzle » Wed Sep 25, 2013 5:16 am

What if.... the color would be adjusted depending on what color background you are standing on?

Green (Like a grass field) - Blue X
Blue (standing over water) - Bright yellow X
etc...

just a thought.
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rijackson741
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Re: map bug

Post by rijackson741 » Wed Sep 25, 2013 3:04 pm

I don't think one color will always work, no matter what the color. Unless certain colors are banned on the maps, anyway. Red against a reddish background is hard to see even if you are not color blind. One option would be to average the local pixels, and then make the X the inverse color. Unfortunately, the inverse pf red is green, so that will not solve the problem for those that are color blind. Another option would be to make the X blink by alternating between two colors, say red an yellow. I expect that is a lot of work to implement though. So a third possibility might be something like this:
AT Map markers.png
I made the one on the right especially for Pyrizzle :twisted:
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Last edited by rijackson741 on Wed Sep 25, 2013 8:00 pm, edited 1 time in total.
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PK17
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Re: map bug

Post by PK17 » Wed Sep 25, 2013 6:45 pm

The pink X with the yellow circle looks awesome, the blue X with the red circle looks pretty good too. Just making the X blink slowly with one color would look good too.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577

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Re: map bug

Post by Antison » Wed Sep 25, 2013 10:35 pm

Pyrizzle wrote:What if.... the color would be adjusted depending on what color background you are standing on?

Green (Like a grass field) - Blue X
Blue (standing over water) - Bright yellow X
etc...

just a thought.
The amount of effort needed to make this happen is just not worth it.

Jackson's idea of a pulsating x is a good one & relatively easy to implement

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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PK17
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Re: map bug

Post by PK17 » Wed Sep 25, 2013 10:52 pm

I agree that the pulsating/blinking X is the best idea so far, but I have no idea what the workload would consist of to make that happen.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577

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