map bug

A place to submit bugs to the Andor's Trail Development Team.
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Antison
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Re: map bug

Post by Antison » Wed Sep 25, 2013 10:54 pm

PK17 wrote:I agree that the pulsating/blinking X is the best idea so far, but I have no idea what the workload would consist of to make that happen.

Pretty simple. My understanding is that the world map is rendered in HTML. If that is the case, then a simple Javascript and a couple of CSS classes can generate the pulsating x

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PK17
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Re: map bug

Post by PK17 » Wed Sep 25, 2013 10:56 pm

I put my +1 to that then, can we still make it pink though? :roll:
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http://andorstrail.com/viewtopic.php?f=9&t=4577

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Antison
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Re: map bug

Post by Antison » Wed Sep 25, 2013 10:57 pm

PK17 wrote:I put my +1 to that then, can we still make it pink though? :roll:
Yes. Every color has a hex code that the css class can use to set the color attribute of the x.

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Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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Zukero
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Re: map bug

Post by Zukero » Wed Sep 25, 2013 11:41 pm

I'd say all it takes is an animated GIF instead of the current X image....

Takes about 5 minutes of gimp... I'll try it tomorrow.
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Mayweed
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Re: map bug

Post by Mayweed » Wed Sep 25, 2013 11:52 pm

Zukero wrote:I'd say all it takes is an animated GIF instead of the current X image....

Takes about 5 minutes of gimp... I'll try it tomorrow.
I just wanted to suggest the same :lol:
A simple red/white blinking X should do it.

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PK17
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Re: map bug

Post by PK17 » Thu Sep 26, 2013 2:21 am

Can it be made so the color of the X is a prefference? I feel like that would resolve the color issue.
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Antison
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Re: map bug

Post by Antison » Fri Sep 27, 2013 12:01 am

PK17 wrote:Can it be made so the color of the X is a prefference? I feel like that would resolve the color issue.
Not if they implement this by using an animated gif unless they create a few versions of the file and restrict the options to those few gifs. Say red&white, red&blue...etc

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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PK17
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Re: map bug

Post by PK17 » Fri Sep 27, 2013 2:21 am

Antison wrote:
PK17 wrote:Can it be made so the color of the X is a prefference? I feel like that would resolve the color issue.
Not if they implement this by using an animated gif unless they create a few versions of the file and restrict the options to those few gifs. Say red&white, red&blue...etc
No, no, you misunderstand, or well , I misstated, It doesn't matter 8-).... I meant instead of the animation (pulsing/blinking) would it not be easier to just add X color to prefferences. I didn't mean both, imo, that would be utter overkill.

Either way I think it will be a huge improvment,
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577

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Pyrizzle
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Re: map bug

Post by Pyrizzle » Sat Sep 28, 2013 3:44 am

rijackson741 wrote:I don't think one color will always work, no matter what the color. Unless certain colors are banned on the maps, anyway. Red against a reddish background is hard to see even if you are not color blind. One option would be to average the local pixels, and then make the X the inverse color. Unfortunately, the inverse pf red is green, so that will not solve the problem for those that are color blind. Another option would be to make the X blink by alternating between two colors, say red an yellow. I expect that is a lot of work to implement though. So a third possibility might be something like this:
AT Map markers.png
I made the one on the right especially for Pyrizzle :twisted:
Awww just for meeeee? You are an Adventurer after my black little heart. :lol:

That works perfectly!!! Nice job!!!!

+1!!!
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Re: map bug

Post by rijackson741 » Sun Jan 22, 2017 1:24 am

***Bump***
Pyro's return made me think of this again. The red X is kind of hard to see sometimes, even for those without color blindness. It could be improved, even if not made perfect, by simply replacing the red X with something else. For the amount of work, a cheap upgrade for the next release?
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