Not sure if this is a bug or a design flaw, or if it was intentional; but whenever an enemy dies by status condition, it seems that the exp gain doesn't load immediately; for some reason, it only triggers after I end my next encounter.
For instance; If I let a small rabid dog bleed to death (please ignore the unintentionally graphic description there), and then kill another small rabid dog, the second kill give me 16 exp instead of the usual 8.
Strangely, the 8 exp from the first small rabid dog is also given to you if you engage a second dog then flee the battle.
This doesn't have any effects on gameplay I can see so far, but it could be confusing. Also, if the motion to give more exp for battling multiple foes at once passes, I could presumably use a barbed dagger to make everything bleed to death before collecting that whopping exp boost.
Hey guys, I'm back.