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Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Tue Jan 14, 2014 2:16 pm
by Fel
It occurs.

New game> talk to Mikhail> go to the cave> get killed(just using end turn)> respawn then back to the cave.

It happens sometimes, and sometimes no.

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Tue Jan 14, 2014 2:28 pm
by Oet
Fel wrote:It occurs.

New game> talk to Mikhail> go to the cave> get killed(just using end turn)> respawn then back to the cave.

It happens sometimes, and sometimes no.
I tried this once or twice, and it didn't happen.
I had to try it again after reading your post, and it worked. No rats in the cave (except big one). One spawned while I was there though.

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Tue Jan 14, 2014 2:42 pm
by Fel
It still occurs w/ the alpha. Just tried it.

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Fri Jan 17, 2014 5:24 am
by Pyrizzle
Alpha or on the current market version?

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Fri Jan 17, 2014 7:30 am
by Zukero
I reproduced it on Oskar's super-secret prototype.
That's a bug for sure !

I'll look into it with the debugger asap.

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Sun Jan 24, 2016 2:30 pm
by Usirim
Hi to all,

I just run into this bug with a new started Char and v0.7.1.
Never recognized this "death bug" before.
Just wanted to add my 5 cents. ;)

*** edited ARD to and on 31.01.16

Re: No Rats in the Cave (First big Quest) v0.7.0

Posted: Mon Jan 25, 2016 11:40 am
by nyxkitty
I can also confirm this glitch happens, but in my case, I also lost NPCs as well who then respawned as if they were monsters.