Fighting Style: Dual Wield level 1 unbalance

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Kashim
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Fighting Style: Dual Wield level 1 unbalance

Post by Kashim » Mon Aug 07, 2017 4:34 pm

Technically, this isn't a bug, since the skill is doing exactly what it says it does, but I think it is pretty clearly not intended behavior. I haven't seen any other forum posts about it, so I'm making one.

the skill Fighting Style: Dual Wield level 1 is strangely exploitable to make high AP single-handed weapons have a net reduction in cost. Since the skill calculates your AP requirements by taking the AP cost of your primary weapon, then adding 1/2 of your secondary weapon (side matters), then one can have a QSD in their primary hand, and a very high AP weapon in the off-hand, and get a net reduction in AP that isn't even possible with level two of the skill. For instance:

QSD in primary hand + Olwyn's curse in the offhand.
Two bugs are created here:
1) because the QSD is my primary weapon, I get a base AP cost of 3. Olwyn's curse has a base AP cost of 8, but since it is in my offhand, it is halved to 4, making my total AP cost 7. Adding a JoF reduces that to 6, and 2 points of Combat Speed means I get two swings on Olwyn's curse, which is not possible under ANY other configuration. Yes, I have to eat some AD and AC reduction from the offhand weapon, because of only 1 level of specialization, but still.
The same effect can be seen with an Iron warhammer in the offhand, or the Heavy Iron Club. These are weapons that should never get 2 swings, but can this way.
2) the game doesn't calculate your swings right anymore. I had 11 AP, using the QSD and Olwyn's curse in this formation, just to test that it was in fact working this way. I was able to verify that I only consumed 6 AP, and left me with 5. Further, the system didn't realize that I couldn't take another swing, and thus did not automatically end my turn, forcing me to manually end my own turn each time.

I think the skill should be changed to be the higher weapon's cost plus 1/2 of the lower weapon's cost, instead of depending on which hand an item is equipped in. This isn't a huge issue now, since no one in their right mind would use a QSD and Olwyn's curse at 1/2 effectiveness, just so that they could get a 2nd swing out of it, but I'm pretty sure it is still a "bug" in that it isn't working in a way that makes any sense, and if there are future 1 handed weapons with extremely high AP cost that might be worth the sacrifices to get the 2nd swing...

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Zukero
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Re: Fighting Style: Dual Wield level 1 unbalance

Post by Zukero » Mon Aug 07, 2017 7:06 pm

Great find, and I agree with you on the solution of basing the attack cost on the most expensive weapon AP-wise.

The turn doesn't end automatically because you can use that leftover AP to eat, drink or flee. You wouldn't want to waste that, would you?
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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Kashim
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Re: Fighting Style: Dual Wield level 1 unbalance

Post by Kashim » Tue Aug 08, 2017 4:09 pm

Ahh, I'd forgotten about being able to eat. Couldn't flee though, that would take 6.

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Schmmiiirc
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Re: Fighting Style: Dual Wield level 1 unbalance

Post by Schmmiiirc » Tue Aug 08, 2017 9:04 pm

Zukero wrote:
Mon Aug 07, 2017 7:06 pm
Great find, and I agree with you on the solution of basing the attack cost on the most expensive weapon AP-wise.

The turn doesn't end automatically because you can use that leftover AP to eat, drink or flee. You wouldn't want to waste that, would you?
..........or change equipment.
See the puppies scatter.

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rijackson741
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Re: Fighting Style: Dual Wield level 1 unbalance

Post by rijackson741 » Tue Aug 08, 2017 11:17 pm

Kashim wrote:
Tue Aug 08, 2017 4:09 pm
Ahh, I'd forgotten about being able to eat. Couldn't flee though, that would take 6.
Not if you have either the Cowards boots or the Villain's leather armor. Then it takes only 5.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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