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[S] New Skill - Hermetic [or] Alchemist / Chemist

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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[S] New Skill - Hermetic [or] Alchemist / Chemist

Post by nyktos »

Doubles the effectiveness of potions.

Speed Potions would last twice as long,
Health Potions would heal twice as much...

etc.

Any thoughts???
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by Pyrizzle »

I looooove it! Definitely in my top 3 suggestions for new content.

I could see myself fighting to resist getting this skill.
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by mdmedlin »

Would that make more people inclined to use the bonemeal potions, healing 80 points a shot would be nice....
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by nyktos »

It would also help the players that refuse to use Bonemeal!

8-)
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by mdmedlin »

That is very true. I know that if I didn't have to use the bonemeal, I might think about the other choices I have. Once the storyline gets fleshed out more, then going after the bonemeal might be a choice you don't make.
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by Sarumar »

+1 nice one,
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by Antison »

These types of ideas scare me because I am always fearful of the unbalancing of the game.
Speed potion is way to strong if you double the number of rounds it is in effect for.
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by nyktos »

yeah, double effectiveness might be a little overboard...

maybe (x1.5) or as low as (x1.25)?

[instead of double : (x2)]

---or---

First Rank - (x1.15)

Second Rank - (x1.30)

Third Rank - (x1.45)

Fourth Rank - (x1.60)

Fifth Rank - (x1.75)
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by lady black »

Sounds good to me, especially the reduced effect schedule for various levels of the skill. Capped at 5?

(Did you mean herbalist rather than hermetic?)
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Re: New Skill - Hermetic [or] Alchemist / Chemist

Post by Pyrizzle »

nyktos wrote:yeah, double effectiveness might be a little overboard...

maybe (x1.5) or as low as (x1.25)?

[instead of double : (x2)]

---or---

First Rank - (x1.15)

Second Rank - (x1.30)

Third Rank - (x1.45)

Fourth Rank - (x1.60)

Fifth Rank - (x1.75)
Excellent idea, but i feel that having to use so many SP to make it effect might cause people to not use this skill. Why not make it capped at 2 or 3 but make the requirements to use this skill really high, like a total HP of 100 or more, Increased Fortitude lvl 3, and/or Comabt speed 2. This way high level players have something to work twards as they grow past normal levels.

Lvl 1 = 1.25
Lvl 2 = 1.75 (Max lvl)

I just feel that having to use up to 5 SP to get a good use out of this ablity will take away from more important skills like Increased Fortitude, Regeneration, Bark Skin, etc...
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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