Doubles the effectiveness of potions.
Speed Potions would last twice as long,
Health Potions would heal twice as much...
etc.
Any thoughts???
v0.8.10 (BWM fill) released to Google Play!
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
[S] New Skill - Hermetic [or] Alchemist / Chemist
- nyktos
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[S] New Skill - Hermetic [or] Alchemist / Chemist
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: New Skill - Hermetic [or] Alchemist / Chemist
I looooove it! Definitely in my top 3 suggestions for new content.
I could see myself fighting to resist getting this skill.
I could see myself fighting to resist getting this skill.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: New Skill - Hermetic [or] Alchemist / Chemist
Would that make more people inclined to use the bonemeal potions, healing 80 points a shot would be nice....
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1
frog killer
frog killer
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Re: New Skill - Hermetic [or] Alchemist / Chemist
It would also help the players that refuse to use Bonemeal!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: New Skill - Hermetic [or] Alchemist / Chemist
That is very true. I know that if I didn't have to use the bonemeal, I might think about the other choices I have. Once the storyline gets fleshed out more, then going after the bonemeal might be a choice you don't make.
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1
frog killer
frog killer
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Re: New Skill - Hermetic [or] Alchemist / Chemist
+1 nice one,
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: New Skill - Hermetic [or] Alchemist / Chemist
These types of ideas scare me because I am always fearful of the unbalancing of the game.
Speed potion is way to strong if you double the number of rounds it is in effect for.
Speed potion is way to strong if you double the number of rounds it is in effect for.
"A home without a beagle is just a house"
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Re: New Skill - Hermetic [or] Alchemist / Chemist
yeah, double effectiveness might be a little overboard...
maybe (x1.5) or as low as (x1.25)?
[instead of double : (x2)]
---or---
First Rank - (x1.15)
Second Rank - (x1.30)
Third Rank - (x1.45)
Fourth Rank - (x1.60)
Fifth Rank - (x1.75)
maybe (x1.5) or as low as (x1.25)?
[instead of double : (x2)]
---or---
First Rank - (x1.15)
Second Rank - (x1.30)
Third Rank - (x1.45)
Fourth Rank - (x1.60)
Fifth Rank - (x1.75)
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: New Skill - Hermetic [or] Alchemist / Chemist
Sounds good to me, especially the reduced effect schedule for various levels of the skill. Capped at 5?
(Did you mean herbalist rather than hermetic?)
(Did you mean herbalist rather than hermetic?)
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Re: New Skill - Hermetic [or] Alchemist / Chemist
Excellent idea, but i feel that having to use so many SP to make it effect might cause people to not use this skill. Why not make it capped at 2 or 3 but make the requirements to use this skill really high, like a total HP of 100 or more, Increased Fortitude lvl 3, and/or Comabt speed 2. This way high level players have something to work twards as they grow past normal levels.nyktos wrote:yeah, double effectiveness might be a little overboard...
maybe (x1.5) or as low as (x1.25)?
[instead of double : (x2)]
---or---
First Rank - (x1.15)
Second Rank - (x1.30)
Third Rank - (x1.45)
Fourth Rank - (x1.60)
Fifth Rank - (x1.75)
Lvl 1 = 1.25
Lvl 2 = 1.75 (Max lvl)
I just feel that having to use up to 5 SP to get a good use out of this ablity will take away from more important skills like Increased Fortitude, Regeneration, Bark Skin, etc...
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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