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[S] High Level Defensive Skills!!!

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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[S] High Level Defensive Skills!!!

Post by nyktos »

with the introduction of "Critical Conditions" [names undecided]...
(the chance to affect your target with said conditions when you get a Critical Hit)

their prerequisites are multiple levels of More & Better Criticals...
effectively giving us Skills that we consider "High Level"

We need some ideas to give people who are building a non-critical characters big skills!
so here goes...

--------------------------------------
Rejuvenate:
Every six seconds, or one round...
there is a 50% chance of being relieved of one negative Actor Condition.
[maybe the first rank can remove one level of magnitude?]
[and the second rank can remove the entire condition?]

Possible Prerequisites: Levels in each of the three Resistance Skills?

--------------------------------------

also trying to think of skills that Bark Skin would lead to...
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
lady black
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Re: High Level Defensive Skills!!!

Post by lady black »

I like rejuvenation, but think it is too strong as proposed. How about level 1--35% chance to remove one order of magnitude, level 2--70% chance, level 3--100% chance. I think total removal of negative condition every 6 seconds is too strong. Last I saw, the proposals for monster conditions were for 10% chance for 3 rounds, on a critical hit whose chances have been cut to one-half or less of former chances.
For bark skin as a prerequisite, how about a Shield Spell skill that raises your BC by 50% (absolute, not of your existing value) if/when your HP falls to/below 25% of your base HP, for 2 combat turns-rounds/level of Shield Spell. Any combat turns not use in the fight would become standard 6-second rounds. Since each level would require a level of bark skin, which is capped at 5, Shield Spell would also be capped at 5. This could enable you to survive a difficult fight, and get a breather to get healed.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
Mino
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Re: High Level Defensive Skills!!!

Post by Mino »

I was reading some of the ideas for high level skills in that mini meeting post, and the skills themselves seem great, but if they're considered high level skills, that means you'd need a lot of XP to get the 4 level ups for 1 skill point. Which to me, makes any of them with a lot of prerequisite skills not worth it, unless I already happen to meet the requirements.

For example: Rejuvenate will require 2 levels of each of the resistance skills, which means if you don't already have that, you'd have to level up 28 times to get the Rejuvenate skill. So if I can still find a safe spot to wait it out, and the condition will go away on its own anyway, that's too much grinding for me.

Concussion sounds great, but just the level 5 of Hard Hit alone means 20 level ups, and then there's the other requirements.

The ones that I'd be more interested in are Reflection and Alchemist, not just because I like the effect but also because from the current description it doesn't look like I'd have to grind more than the 4 level ups for 1 skill point to get them.

Having said all that, I do think it would make for some fun choices starting a new game, but even then, I feel like there are certain "must have" skills like Increased Fortitude, Combat Speed, Regeneration, and Cleave (which also has prerequisites) so it would definitely require a lot of leveling up.

I hope there's going to be some 1,000 XP monsters in 0.6.11 :D
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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nyktos
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Re: High Level Defensive Skills!!!

Post by nyktos »

the prerequisites actually came up in the meeting,
and the numbers have been fluctuating...
hopefully, the Alpha will be the perfect time to even everything out?

:D

as for Alchemy - we want to do something with that in v0.6.12
[a lot more in store!!!]

:twisted:

with the meetings, and the contributors improved communication...
i think future updates will be easier to collaborate on & roll out!

good to have you back Mino!

:D
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Mino
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Re: High Level Defensive Skills!!!

Post by Mino »

Thanks, I've been lurking, but thought I'd feel refreshed if I took a break from actually playing for a while. Good thing I'm a functioning AT addict :D
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Pyrizzle
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Re: High Level Defensive Skills!!!

Post by Pyrizzle »

Mino wrote:Thanks, I've been lurking, but thought I'd feel refreshed if I took a break from actually playing for a while. Good thing I'm a functioning AT addict :D
Good to have you back Mino! :mrgreen:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
sdevaney
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Re: High Level Defensive Skills!!!

Post by sdevaney »

The stats and requirements posted have already been changed in the most recent developer build.

Rejuvenation for example gives a 20% chance (instead of 25%) that one of the active negative actor conditions will be lowered by one magnitude. You now need 3 levels in Pure Blood, Strong Mind, and Enduring Body.

Taunt has been changed to a 25% chance (compared to the posted 20% chance) that the attacker loses 2 AP, its requirements remain 2 levels in Evasion and 4 levels in Dodge.

Concussion now gives a 15% chance (compared to 10%) that the target will get a concussion. The requirements are 2 levels in Combat Speed, 3 levels in Weapon Accuracy, and 5 levels of Hard Hit.

So as you can see things are still in a state of flux and we most likely will continue tweaks during both alpha and beta periods.

sdevaney
buddyCasino
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Re: High Level Defensive Skills!!!

Post by buddyCasino »

New defensive skill:

First Blow / Riposte

Sounds offensive, but is technically defensive. The point is that it is extremely imnportant to be the first to strike in a fight. Many enemies can be killed within one round. Evasion can be used to improve your chances to be the first to strike, which in fact sparked this idea. First Blow will improve your block chance if the enemy is the one who starts the fight. The bonus is only active during the first round. The player gets a chance to kill the first opponent and inflict actor conditions to his enemies before he gets hit himself.

Open questions:
-is this effective for one opponent only or until the player has made his first attack?
-how high is the bonus?
-with increasing skill klevel, does the block chance rise or is the skill effective for a bigger number of enemies (level1: one enemy, level 2: two enemies etc.)
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
Pyrizzle
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Re: High Level Defensive Skills!!!

Post by Pyrizzle »

buddyCasino wrote:New defensive skill:

First Blow / Riposte

Sounds offensive, but is technically defensive. The point is that it is extremely imnportant to be the first to strike in a fight. Many enemies can be killed within one round. Evasion can be used to improve your chances to be the first to strike, which in fact sparked this idea. First Blow will improve your block chance if the enemy is the one who starts the fight. The bonus is only active during the first round. The player gets a chance to kill the first opponent and inflict actor conditions to his enemies before he gets hit himself.

Open questions:
1) is this effective for one opponent only or until the player has made his first attack?
2) how high is the bonus?
3) with increasing skill klevel, does the block chance rise or is the skill effective for a bigger number of enemies (level1: one enemy, level 2: two enemies etc.)
1) I'd say that the status effect (whatever it ends up being) should effect the player
STATUS x1 (1 round)
2) 25% seems to be a pretty good number, but that can be ajusted at anytime to make it more or less effective.
3) On this it is really going to depend on what the Skill does,

Does it effect the player? (if you dodge the first round of combat you get a bonus)
Does it effect the monster? (Like the monster get a penalty to it's AC, AD, BC, HP)
Does the effect happen only if the monster gets first swing?

I'm trying to figure out exactly what you are going for. Is this kind of what you were thinking?

-Player is wondering around
-Monster starts combat with player
-Monster attacks but misses the player
-Chance of STATUS EFFECT
-Player's turn
-Round of attacking (you get a status effect or monster has one, either way)
-Monster's turn (status effects are no longer active)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
buddyCasino
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Re: High Level Defensive Skills!!!

Post by buddyCasino »

My idea was to improve the players BC during the first round. As if the player walks around with a higher awareness of enemies or in a defensive stance. A different name might be more appropriate as the focus lies on avoiding the first attacks. Beeing able to strike first is only the result of beeing able to dodge your enemies attacks.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
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