v0.8.9 (Bugfixes + translations) released to Google Play!

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Achievements!

Unstructured ideas, requests and suggestions for the development of the game.
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boots-nz
Posts: 235
Joined: Wed May 22, 2013 5:43 am
android_version: 1.6 - Donut

Re: Achievements!

Post by boots-nz »

oOoOo cool list guys! love the little bonuses to the grinding
adds even more rewards to being a extended player. don't just finish the quest there's so much more to do :D
Marcus= yes everyone knows how I feel about shoes so the first one I would complete would be foot fetish ;)
In a hole in the ground.... watching and waiting for the chance to attack!!
Sarumar
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android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Character titles, achievement system

Post by Sarumar »

fiernaq wrote:Heh, Rat Lover is awesome. I definitely like achievements of that nature - ones that you wouldn't normally get just by playing the usual way or even by grinding. Achievements should be special, not the norm. I do not like the "It's just a tail" achievement for that same reason. Who wants to sit there and grind out 10,000 snakes?

Other possible achievements:
Got Lost
Reach Remgard before level 20

Undecided
Don't help Prim or Blackwater until level 50

Window Shopper
Purchase at least 1 of every vendor sold piece of equipment

Tactical Retreat
Flee from a combat when you have only 1 HP remaining

That Tickles
Survive 25 rounds of combat with the same monster

Condition This!
Apply 10 positive or negative conditions to either yourself or an enemy during a single combat (Passive conditions such as Shadow Regeneration do not count)
+1 I love you ideas! achievements without anything to do with the game.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
ace
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Location: lodar's hideout

Re: Achievements!

Post by ace »

is this idea is still in light or lost in dark labyrinths of time.
the secrets of shadow and light
be happy :lol:
https://facebook.com/andorstrail
Lunaticbpsf
Posts: 91
Joined: Thu Mar 19, 2015 11:54 am
android_version: 3.0

Re: Achievements!

Post by Lunaticbpsf »

I really like the idea of having achievements!
My question is (haven't bothered looking through all the posts of years past due to lack of time);
Should there be a rewards-system for them? Xp, gold, additional SP, titles (<my favorite) or other?
It would be fun to be able to add a title to your character from certain achievements, e.g.
{Insert Name} the Shadow Slayer (Opposing the Shadow Faction)
{Insert Name} the Diseased (Getting Food Poisoned one too many times)
{Insert Name} the Barter (Maxing out the Merchant-skill)
{Insert Name} the Scholar (Assigning 10 points in the Quick Learner-skill)
{Insert Name} the Spoilt (Purchasing items for a total of 500K-1M)
{Insert Name} the Untouchable (Reach 250 BC)
{Insert Name} the Nimble (Maxing out the Evasion-skill)
{Insert Name} the Invulnerable (Maxing out the Bark Skin-skill)
...And so forth!
Not that it brings anything actually useful to the name, I'd say it would be a nice touch!
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lunaticbpsf
Posts: 91
Joined: Thu Mar 19, 2015 11:54 am
android_version: 3.0

Re: Achievements!

Post by Lunaticbpsf »

nyktos wrote:Oskar is interested in adding achievements, or some similar reward system...
he then told us the game is keeping track of a lot of stats that we don't see!
  • -how many times we die
    -how many enemies we kill
    -what types of enemies we kill
    -things we buy
    -things we use
[he listed many things...]

we have a few ideas going...


* the icons idea - a list of "medals" that light up when you kill so many monsters or "achieve" something else

* the museum idea - a place in every town to display "extra" Legendary & Extraordinary items

* the app idea - Oskar mentioned an idea about a second AT app?
[something about displaying our character - i need clarification before posting more]


:D

any thoughts or proposals?
If the Museum-function could works as a means to transfer Farmed items between characters, it would be a very user-friendly addition. Otherwise, there would be no need for such a thing.

EDIT: Maybe have the Le/Ex items purchasable for future characters through the museum? (A select few have the patience to re-grind all of them after the insane amount of hours spent. The rest simply won't bother.)
Seeing as it is a one-player game, I'd say it would be fair to add ^^ Had it been multiplayer, then it could be very debatable.

Still +1 on the Achievements!
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.

RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3

CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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