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Ideas for The Next Meeting

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
Pyrizzle
Posts: 6434
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Ideas for The Next Meeting

Post by Pyrizzle » Sat Jul 27, 2013 2:12 am

~*~*~Voice your Opinion!~*~*~

What suggested Ideas do you think would be a perfect fit into Andor's Trail?

(Please post why and a link to the thread)

Popular ideas will be considered for discussion at the next meeting.
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Suggestions:
~ The ability to zoom out more on the world map
~ Maelvon needs a power boost
~ Items that adjust AP cost
~ Adjust The Wolfpack Leader's stats and drop maybe?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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User avatar
nether
Posts: 206
Joined: Sun Aug 05, 2012 2:00 am
android_version: 3.1

Re: Ideas for The Next Meeting

Post by nether » Thu Aug 01, 2013 9:52 pm

I made these a while back: https://docs.google.com/document/d/1nhp ... rwDtE/edit


I thought it would be cool if all bosses had some type of special tactical move or actor condition. I've made one for every boss in v.6.0 I believe. They might help in balancing\boosting boss power.


On another note, what do you guys think about a flat joystick as a second option over the dpad? What I love about the dpad is that you're able to
auto-attack by just holding any arrow, but because it only moves in the four cardinal directions, it can be hard to get around corners. The d-pad as it is also takes a lot of space up on my phone (I understand this is not the case for lets say, tablets or people using bluestacks).

A flat joystick could just be a circle that has a limited range of movement in all directions, so you wouldn't have to move your fingers all over the screen as much. But if that's too hard\undesirable, I would be all for an auto attack option. Tapping can get tedious at times.

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sorrow
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Joined: Sun Apr 21, 2013 2:32 pm
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Location: the land of the devil dogs

Re: Ideas for The Next Meeting

Post by sorrow » Thu Aug 01, 2013 11:24 pm

I like the idea and thought that the game would b better off with a joystick.

Something I would like to see happen is the dev team work strongly on getting the non access town (like brimheaven and feygard) done an in the game. I know it will take a while but maybe on the next update have one of these city's up maybe?

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1

User avatar
Pyrizzle
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Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Ideas for The Next Meeting

Post by Pyrizzle » Sat Aug 03, 2013 3:06 am

sorrow wrote:I like the idea and thought that the game would b better off with a joystick.

Something I would like to see happen is the dev team work strongly on getting the non access town (like brimheaven and feygard) done an in the game. I know it will take a while but maybe on the next update have one of these city's up maybe?
With every new update there is usually one big city that is added.

newest: Charwood
Last: Remgard
Last: Crossroads Guardhous, Loneford & Iqhan Caves
Last: Blackwater Mountain
etc...
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3
Location: the land of the devil dogs

Re: Ideas for The Next Meeting

Post by sorrow » Sat Aug 03, 2013 4:11 am

I personal don't consider charwood a city. Its more of a wild area in my mind.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1

User avatar
Pyrizzle
Posts: 6434
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Ideas for The Next Meeting

Post by Pyrizzle » Sat Aug 03, 2013 4:38 am

sorrow wrote:I personal don't consider charwood a city. Its more of a wild area in my mind.
Poor Charwood... :( Well it is still a city, just a city in ruins at the moment. Maybe one day you will be able to restore peace to this poor city.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3
Location: the land of the devil dogs

Re: Ideas for The Next Meeting

Post by sorrow » Sat Aug 03, 2013 2:39 pm

That would be cool. Help the miners of charwood move to the mine in prim

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1

User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Ideas for The Next Meeting

Post by PK17 » Thu Aug 08, 2013 7:54 pm

Can we please put a total kill count on the enemy information screen?

I would very much like to see how many of each monster I have killed, and not just the top 5.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577

Sarumar
VIP
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android_version: 4.1
Location: www.hel.fi

Re: Ideas for The Next Meeting

Post by Sarumar » Thu Aug 08, 2013 9:14 pm

PK17 wrote:Can we please put a total kill count on the enemy information screen?

I would very much like to see how many of each monster I have killed, and not just the top 5.
Total kill count is already there. Im not sure about your idea of seeing kill count of all of the differend monsters becauce this list will be really long.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1

Mayweed
Posts: 201
Joined: Tue Jul 31, 2012 12:12 am
android_version: 2.1

Re: Ideas for The Next Meeting

Post by Mayweed » Thu Aug 08, 2013 10:51 pm

Monster specific kill count could be a nice addition to the monster information popup while in a fight.
"You already killed (nnnnn) of those buggers."

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