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Ideas for The Next Meeting

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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Re: About The Meeting... (Sunday, the 10th)

Post by nyktos »

DarkSavant13 wrote: -Explanation of Combat System ("Game Instructions" talked about in thread)
Agreed!
DarkSavant13 wrote: -Disable finger direction (slide/tap) control when using d-pad (maybe add option for that)

this sounds interesting,
could you elaborate a little more?

8-)

and - First Post Updated,
anything last min we can think of???

did i miss anything worthy of note?

Thanks for your time!


:D
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Re: About The Meeting... (Sunday, the 10th)

Post by DarkSavant13 »

Basically, I think they meant they would like to have the option for turning off finger use for movement except for using the d-pad , so that you can use your finger to tap buttons and d-pad but not to move with.
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Re: About The Meeting... (Sunday, the 10th)

Post by Pyrizzle »

Nyktos:
Pyrizzle wrote:Suggestion:

Adding a dialog box that pops up only when you get a Legendary or Extraordinary Item

"Hmmmm what is this?.... This could be useful." or something to that nature.

I have seen support for this addition and personally would like to see it added to the game. :mrgreen:
THIS IDEA! :mrgreen:
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Re: About The Meeting... (Sunday, the 10th)

Post by DarkSavant13 »

Pyrizzle wrote:Nyktos:
Pyrizzle wrote:Suggestion:

Adding a dialog box that pops up only when you get a Legendary or Extraordinary Item

"Hmmmm what is this?.... This could be useful." or something to that nature.

I have seen support for this addition and personally would like to see it added to the game. :mrgreen:
THIS IDEA!
:mrgreen:
DEFINITELY! :D
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Re: About The Next Meeting... (Sunday, the 24th)

Post by nyktos »

ok, updated the first post again...
fixed the date, and swapped out a few topics.

some had to be left over,
the meeting went almost two hours over...

:lol:

i really want to take advantage of this thread,
and i thank anyone who has been posting here.
anything to help keep fresh & popular ideas surfacing!!!

i will be back with a few questions later,
to bring some focus on what was discussed yesterday.
(mind-blowing, let me assure you)

:shock:
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Re: Ideas for The Meeting... (Sunday, the 24th)

Post by DarkSavant13 »

Here may be a new one for ya...

How about putting "rounds left"on actor conditions? Either when you look at your hero stats, or on the icons in the UI that pop up when you are affected. :twisted:
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Re: Ideas for The Meeting... (Sunday, the 24th)

Post by sdevaney »

DarkSavant13 wrote:Here may be a new one for ya...

How about putting "rounds left"on actor conditions? Either when you look at your hero stats, or on the icons in the UI that pop up when you are affected. :twisted:
That is something we want to happen, the issue being, we have to figure out a way to display both the rounds left and magnitude in a clean clear way.
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Re: Ideas for The Meeting... (Sunday, the 24th)

Post by Antison »

sdevaney wrote:
DarkSavant13 wrote:Here may be a new one for ya...

How about putting "rounds left"on actor conditions? Either when you look at your hero stats, or on the icons in the UI that pop up when you are affected. :twisted:
That is something we want to happen, the issue being, we have to figure out a way to display both the rounds left and magnitude in a clean clear way.
I've wanted to see this implemented since the introduction of "actor conditions". This would be a very welcomed addition.
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Re: Ideas for The Meeting... (Sunday, the 24th)

Post by nyktos »

there were a few ideas discussed, maybe a fresh mind can offer some input!

:D

give me a few moments (hopefully before the night ends)
and i can share how far it's gotten...

back in a few!


:twisted:
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Condition display thoughts

Post by insink71 »

My thinking on the condition display might be: [just one possible scenario]
a left-aligned superscript in say pink for magnitude [has to be lighty [[hot pink might work]]];
A right-aligned subscript for rounds left [standard outlined white might work or yellow]
If you got green [poison] purple [bw misery & others] blood red.. I think both of these [the lighter colored numerals] overlayed on the condition icon... numbers would show up ok on the [condition] background colors that spring to my mind.
That sounds like more a coding job than graphics, the more my mind churns it.. beyond me as I failed to git the source and peruse it.. yet.
One challenge to this scenario, is the [condition] icon it already small; so, how small [possibly unreadable on small screens] do these numbers have to get.. I see why you guys ponder and kick around the subject, the more I think on it ;)
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