when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
this will make the enemies seem smarter,
and make hit & run tactics more difficult.
healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.
I really hope to see factions used in the next version!
(coded but not yet implemented)
+1 nice one, how about if those monsters who can drop healing potions are able to use it too even in midle of battle... I also love to see monsters fleeing in battle...
nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
I love your idea! This would be more realistic!
I would do something like this for every monster class:
- Humanoid: heals 15 hp every 6 seconds (healing potions)
- Insect: heals 1 hp every 6 seconds
- Demon: heals 7 hp every 6 seconds
- Construct: heals 5 hp every 6 seconds
- Animal: heals 1 hp every 6 seconds
- Giant: heals 5 hp every 6 seconds
- Undead: heals 7 hp every 6 seconds
- Reptile: heals 3 hp every 6 seconds
- Ghost: heals 7 hp every 6 seconds
-Bosses should heal much more
In Crossglen, you fight at first some animals or insects. So, they should heal slowly.
If you travel to other areas, you often have to deal with demons, undeads... They should heal faster.
Or another suggestion: Monsters with low BC heal faster.
nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
this will make the enemies seem smarter,
and make hit & run tactics more difficult.
healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.
I really hope to see factions used in the next version!
(coded but not yet implemented)
+1
I like this, though monsters almost never survive a first round from me .lol. The Allcephs (or however their spelled) do survive a round or two more than normal monsters, with their ability to recover HP.
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12 AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40% RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection The criticals come often, and hit HARD!