Love that suggestions, that would be awesome.. building a reputation among the people/places you meet.twirlimp wrote: Purely for story-line reasons, it would be fun if random people started calling me "rogue" and "magical warrior"
As of now, the player does determine his/her own class, there just is no labeling. In my view these are the undefined classes (1 low to 5 high):Taledus wrote: However, this game does not have a traditional mechanism for stats. Taking this into consideration, what about instead of the Class defining the player, the player defines which Class they are in? This would be something that was changeable by which stats the player decided to have higher than others, and by increasing different stats throughout level progression could essentially allow the player to still freely evolve their player.
A very crude example is if my AC is higher than my BC then I could be classified a warrior...if my BC was higher than my AC then I could be classified a Hero or something to that effect. As stated it is a very crude example so there is no way it will work...
Weapons could then provide bonuses to a list of classes.
Fighter Offense 4, Defense 3, Immunity 2, Critical 2
Paladin Offense 3, Defense 4, Immunity 4, Critical 0-1
Assassin Offense 4, Defense 2, Immunity 1, Critical 4-5
There are a myriad of combinations and I think that's what Oskar wants. Being confined to a particular class will prevent this fluidity.
With that said, there is a bit of class confinement built into AT because of the choices you make throughout the adventure, but this is mostly irrelevant. Let's see what other combos we can have:
5/3/3/0 (no crits, just AD)
2/5/4/0 (tank)
5/1/0/5 (glass canon)
2/3/5/0 (priest)
These extremes are mostly pointless, so the best "classes" are the main 3 mentioned above but with slight variations according to personal play style. And, finally, we have the angel class:
5/5/5/5 (possible at level 200 and above)