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Quick slots improvement

Unstructured ideas, requests and suggestions for the development of the game.
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Kruncha
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Quick slots improvement

Post by Kruncha »

Problem:

When leaving a map from the south, I normally have to hide quick slots, then reactivate them. I've noticed comments on how now it takes more button presses now, people aren't liking it.

Solution:

when moving down the map, have the edge of the map move up the screen more (like in buildings), above the quickslot buttons.

Example:

ImageImage
--Hard to leave-- --Easy to leave--

K.
Shadow is faster than light - how else can it get out of the way?
Pyrizzle
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Re: Quick slots improvement

Post by Pyrizzle »

Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Antison
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Re: Quick slots improvement

Post by Antison »

Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .
Come on, Missouri is not that bad.
"A home without a beagle is just a house"
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nyktos
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Re: Quick slots improvement

Post by nyktos »

Kruncha wrote:Problem: (...) I've noticed comments on how now it takes more button presses now, people aren't liking it.
i was going to try and throw something together after it being brought up in the meeting...
thinking along the lines of posting a poll, to feel out what ideas are popular.

when it came up in the meeting they were talking about "too many presses" to open & close...
then i said the exact same thing about exiting past the slots at the bottom.

great post! [minds think alike?]

:lol:

good stuff!

tek wrote:Come on, Missouri is not that bad.
I'm not really local to MO, but I have have lived here for a bit...
Saint Louis is an amazing place, a great music scene and more than a few historical sites.
and Kansas City has one of the best sculpture collections in the US...
so as far as the Midwest goes -> it's all here! [sorry Chicago & Detroit]
Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .

that being said, nothing offers more solace than darkness...


:twisted:

[although, i would kill to be in Manhattan again!]
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: Quick slots improvement

Post by Pyrizzle »

nyktos wrote:
Pyrizzle wrote:Good suggestion, the second picture (labled easy) makes me think that the spaces inbetween maps is filled with a large abyss (wonder if that's where Nyktos lives? :lol: ) .

that being said, nothing offers more solace than darkness...


:twisted:

[although, i would kill to be in Manhattan again!]
Give me an axe and some logs and I'll light the place up. Give it a nice warm fuzzy feeling. :twisted:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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nyktos
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Re: Quick slots improvement

Post by nyktos »

:twisted:

oh yeah... anyway, we need to address the quickslot issue!

:shock:

would everyone freak out if we went down to just one?

_______________

[1] ========== [2][3]

_______________

[1] hero button
[2] map button
[3] quick slot button
HP & XP Bars: ===



"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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fiernaq
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Re: Quick slots improvement

Post by fiernaq »

[3] would open the quickslots still, right? If so then I wouldn't mind.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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Kruncha
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Re: Quick slots improvement

Post by Kruncha »

Sounds good :D

K.
Shadow is faster than light - how else can it get out of the way?
Pyrizzle
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Re: Quick slots improvement

Post by Pyrizzle »

nyktos wrote::twisted:

oh yeah... anyway, we need to address the quickslot issue!

:shock:

would everyone freak out if we went down to just one?

_______________

[1] ========== [2][3]

_______________

[1] hero button
[2] map button
[3] quick slot button
HP & XP Bars: ===



AAAAAAAAAAAAAAAAAAAHHHHGAAAAAA!!!!!!! *kidding*

No i wouldn't freak if we went down to just one.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Mad P
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Re: Quick slots improvement

Post by Mad P »

I know the lagging problem (v0.6.10) has been solved, but I still use only one quick slot: the buttons on my tiny phone are so very small that if I use more quick slots, I may cure myself from fatigue when I really need bonemeal :roll:

So I wouldn't mind if there was only 1.
Also I wouldn't mind if the number shown would be rounded down when above thousand, i mean like "2k" when there are 2853 bonemeals in my quick slot
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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