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infection counter?

Unstructured ideas, requests and suggestions for the development of the game.
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Tristan
Posts: 54
Joined: Mon Oct 29, 2012 3:53 pm
android_version: 8.1 - Oreo

Re: infection counter?

Post by Tristan »

If not an actual counter, perhaps a gradual increase in the transparency of the icon as the effect/condition wanes?
Lvl: 408, XP: 1242518785, Gold: 10041116
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84, WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
Pyrizzle
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Re: infection counter?

Post by Pyrizzle »

Tristan wrote:If not an actual counter, perhaps a gradual increase in the transparency of the icon as the effect/condition wanes?
That is a really good suggestion Tristan! +1
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boots-nz
Posts: 235
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android_version: 1.6 - Donut

Re: infection counter?

Post by boots-nz »

Tristan wrote:If not an actual counter, perhaps a gradual increase in the transparency of the icon as the effect/condition wanes?

+1 awesome idea :D
In a hole in the ground.... watching and waiting for the chance to attack!!
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Zukero
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Re: infection counter?

Post by Zukero »

I'd vote against the transparency : it's not deterministic enough. What about when it lasts only one round to begin with, compared to those who last more than 20 rounds ?

I'd say both numbers in a YxZ fashion on the bottom part would suffice. Same font size as currently.
Or, sacrifice 10px by moving the icons up, and adding YxZ below. (Y = number of rounds, Z = multiplier).
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Tristan
Posts: 54
Joined: Mon Oct 29, 2012 3:53 pm
android_version: 8.1 - Oreo

Re: infection counter?

Post by Tristan »

Zukero wrote:I'd vote against the transparency : it's not deterministic enough. What about when it lasts only one round to begin with, compared to those who last more than 20 rounds ?

I'd say both numbers in a YxZ fashion on the bottom part would suffice. Same font size as currently.
Or, sacrifice 10px by moving the icons up, and adding YxZ below. (Y = number of rounds, Z = multiplier).
Fair point, though I think icon transparency as a function of rounds remaining has a certain elegance ;) . Whether an immediate disappearance (in the case of a 1-round duration) or a lengthy fade (in the case of 20-round duration), the status is imparted to the player. I also haven't checked the code to determine if the icon is re-drawn after each round, a requirement for either approach. I'd prefer not to sacrifice any screen space for a solution -- I suspect AT still primarily is played on phones and always will be. Screen space is precious.

Typically, I always prefer to see more information rather than less. But I do think at times we can become too caught up in the mechanics of the game, the algorithms, the formulas, and pull back the curtain too far. A less-than-perfectly-deterministic approach might perhaps be congruent with the tale of a young boy venturing across a dangerous world.
Lvl: 408, XP: 1242518785, Gold: 10041116
RoLS: 9, ElyR: 14, RoL: 9, HoF: 9, YN: 8
ChaR: 80, GoLF: 75, ShaF: 80, SRoV: 73, VSH: 84, WMC: 74, GoW: 77, BD: 74, HS: 75, WoB: 78
HP: 5641, AC: 583, AD: 248-267, AP: 4, BC: 521
Tomcat
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Re: infection counter?

Post by Tomcat »

I don't see why a second number at the bottom corner of the icon would be very hard to see at a glance. Nor why it shouldn't be an option to leave it off if someone finds that too busy.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Pyrizzle
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Re: infection counter?

Post by Pyrizzle »

because unless the player has a good sized screen or good image quality it may look like this:

|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|

kinda hard to read.
I used | to make the edge of one status effect and the next.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Tomcat
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Re: infection counter?

Post by Tomcat »

Pyrizzle wrote:because unless the player has a good sized screen or good image quality it may look like this:

|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|
|2x3|1x2|3x1|

kinda hard to read.
I used | to make the edge of one status effect and the next.
This isn't what I meant at all. Two numbers, period. No x's. Multiple icons for multiple instances, like we have now.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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