Let there be light - Quest Idea

Unstructured ideas, requests and suggestions for the development of the game.
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Autolycus
Posts: 40
Joined: Sun Jun 03, 2012 2:23 am
android_version: 4.4 - Kitkat
Location: Some cabin on Blackwater Mountian

Let there be light - Quest Idea

Post by Autolycus »

Hello all,

So I'm not sure if I have the right to post this here, but I was reading around and a lot of posts said to post ideas and such in this forum, in order to get feedback on said ideas. If this doesn't belong here, please feel free to remove it.

Edit: realized that my phone's version of the editor is v6.10dev1, so some things might be different in newer versions...also it's a good thing I posted these when I did, my browser just refreshed :)
This is the exported quest log:
[
{
"id": "let_there_be_light",
"name": "Let there be Light",
"showInLog": 1,
"stages": [
{
"progress": 10,
"logText": "I met Sacnu, the last of the Elythians, in the crumbling village of Elyth. He said that he was visited first by guards from Feygard, then Shadow Priests, and finally Andor."
},
{
"progress": 15,
"logText": "Sacnu said that the guards trashed the Great Hall of Elyth, and then he had to kill the Shadow Priests who were threatening him."
},
{
"progress": 20,
"logText": "Sacnu said that Andor asked for directions to the Temple, and that he came back a lot of questions that were not his to ask. He left before he got himself hurt."
},
{
"progress": 30,
"logText": "Sacnu has asked me to help him clean up the Great Hall. I should also check outside in the forest for things the guards might have dropped."
},
{
"progress": 40,
"logText": "I have found all of the items, and the Great Hall looks a lot better.",
"rewardExperience": 10000
},
{
"progress": 50,
"logText": "Sacnu has asked me to dispose of the Shadow Priests' bodies outside of the forest. I should return to him once I am done."
},
{
"progress": 55,
"logText": "I have disposed of the bodies. I should return to Sacnu."
},
{
"logText": "I have let Sacnu know that I have disposed of the bodies. The Great Hall already smells better.",
"rewardExperience": 15000,
"progress": 60
},
{
"progress": 70,
"logText": "I have asked Sacnu for directions to the Temple. He readily gave them to me. He also asked me to do him one last favor: tell him what the Temple looks like nowadays."
},
{
"progress": 71,
"logText": "I have reached the Temple. Something doesn't feels right here..."
},
{
"progress": 72,
"logText": "Some twisted form of a Shadow attacked me. Before I killed it, there was melancholic laughter coming from all over the Temple."
},
{
"progress": 75,
"logText": "There is a Great Shadow being cast over the Temple. I should return to Sacnu and inform him of this."
},
{
"progress": 80,
"logText": "I have informed Sacnu of the Great Shadow over the Temple. He gave me a Vial of Blessing to pour into the shrine in the Temple."
},
{
"progress": 85,
"logText": "I have poured the Vial of Blessing into the Temple shrine. A violent hissing could be heard as I did so, but the Temple immeadiately got brighter. I should return to Sacnu."
},
{
"progress": 100,
"logText": "I informed Sacnu of my deeds, and he let me know that he could miraculusly see again. He gave me an old Headress that he used to wear in his younger days, and he told me that I am welcome to visit him at any time.",
"rewardExperience": 20000,
"finishesQuest": 1
}
]
}
]
This is the exported version of two new actor conditions I made:
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];

{adr_condition|Adrenaline |actorconditions_1:91|3|0|1|1|1|5|10|1|1|1|1|10|50|2|2|1|20|2|-1|-2|-40|10|2.0|2|5|-20|-2|};
{int_condition|Integrity|actorconditions_1:88||1|1|||||||0||||||1|||||5|||||5||};
Here are a few items; the last one is a bit iffy:
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];

{head_brave_hat||Headress of the Brave|2|3|0|2035|1|10||-1|||||||||{{||}}|||||||1|||||{{int_condition|1|10|50|}}||1|2|2|||{{adr_condition|1|5|10|}}|};
{vial_of_blessing|items_consumables:68|Vial of Blessing|20|1|0|0|||||||||||||||||||||||||||||||||};
{tattered_robe_elyth||Tattered Robe of Elyth |3|3|0|6908|1|30||||25|10|3.0|0|6|10|-2|{{|1|}}||||||||||||||||||||};
Here are a few monsters I made:
[
{
"id": "lesser_shadow_spawn",
"name": "Lesser Shadow Spawn",
"maxHP": 135,
"maxAP": 12,
"moveCost": 5,
"monsterClass": "demon",
"attackDamage": {
"min": 10,
"max": 30
},
"attackCost": 3,
"attackChance": 200,
"blockChance": 132,
"iconID": "monsters_rltiles1:49",
"damageResistance": 5
},
{
"id": "greater_shadow_spawn",
"name": "Greater Shadow Spawn",
"maxHP": 187,
"maxAP": 12,
"moveCost": 5,
"monsterClass": "demon",
"movementAggressionType": "helpOthers",
"attackDamage": {
"min": 17,
"max": 34
},
"attackCost": 4,
"attackChance": 225,
"criticalSkill": 20,
"criticalMultiplier": "2.0",
"blockChance": 138,
"damageResistance": 7,
"iconID": "monsters_rltiles1:44"
},
{
"id": "shadow_of_the_temple",
"name": "Shadow of the Temple",
"maxHP": 322,
"maxAP": 12,
"moveCost": 2,
"unique": 1,
"monsterClass": "demon",
"movementAggressionType": "wholeMap",
"attackDamage": {
"min": 17,
"max": 34
},
"hitEffect": {
"conditionsSource": [
{
"magnitude": 2,
"duration": 3,
"chance": 50,
"condition": "Shadow Regeneration"
}
]
},
"iconID": "monsters_rltiles1:28",
"attackCost": 3,
"attackChance": 250,
"blockChance": 150,
"damageResistance": 7,
"criticalSkill": 35,
"criticalMultiplier": "2.0"
}
]
This is the exported dialogue for a quest I made in the AT Content editor. Might be a bit hard to follow, sorry :? Let me know what you guys think.
[
{
"id": "elyth_temple_qdial",
"message": "Who's there!",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_1"
}
]
},
{
"id": "elyth_temple_qdial_1",
"message": "I hear the footsteps of a fighter...go away. I already told you what you needed.",
"replies": [
{
"text": "But I haven't...",
"nextPhraseID": "elyth_temple_qdial_2"
},
{
"text": "Okay, goodbye,",
"nextPhraseID": "X"
},
{
"text": "Darn right I'm a fighter!",
"nextPhraseID": "elyth_temple_qdial_4"
},
{
"text": "I have the items the guards took.",
"nextPhraseID": "elyth_temple_qdial_34",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:30"
}
]
},
{
"text": "I have disposed of the bodies. Here is some dirt from the gravesite.",
"nextPhraseID": "elyth_temple_qdial_36",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:50"
}
]
},
{
"text": "I have visited the Temple. There is a great Shadow blocking out the Light from reaching it.",
"nextPhraseID": "elyth_temple_qdial_37",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:70"
}
]
},
{
"text": "I have purified the Temple.",
"nextPhraseID": "elyth_temple_qdial_39",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:90"
}
]
}
]
},
{
"id": "elyth_temple_qdial_2",
"message": "Hmm...that's interesting...",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_7"
}
]
},
{
"id": "elyth_temple_qdial_3"
},
{
"id": "elyth_temple_qdial_4",
"message": "Yes, we already discussed that. Now please leave.",
"replies": [
{
"text": "Really? We've never met before.",
"nextPhraseID": "elyth_temple_qdial_5"
}
]
},
{
"id": "elyth_temple_qdial_5",
"message": "Lies! Now leave before you get...",
"replies": [
{
"text": "Get what? Hurt? I'll show you who gets hurt, Old Man!",
"nextPhraseID": "F"
},
{
"text": "Get...what?",
"nextPhraseID": "elyth_temple_qdial_2"
},
{
"text": "Okay, okay, calm down. I'm leaving.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_6"
},
{
"id": "elyth_temple_qdial_7",
"message": "You smell younger. There's no young-man sweat. *Shudders*",
"replies": [
{
"text": "Umm...",
"nextPhraseID": "elyth_temple_qdial_8"
},
{
"text": "That's strange, goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_8",
"message": "Sorry about that, kid. It's been a rough year. What do you want? Answers, of course. That's all anyone ever needs when they visit me.",
"replies": [
{
"text": "*Opens mouth to speak*",
"nextPhraseID": "elyth_temple_qdial_9"
}
]
},
{
"id": "elyth_temple_qdial_9",
"message": "Excuse me, I haven't introduced myself. I'm Sacnu, the last of the Elythians. Now what did you need?",
"replies": [
{
"text": "*Attempts to speak*",
"nextPhraseID": "elyth_temple_qdial_10"
}
]
},
{
"id": "elyth_temple_qdial_10",
"message": "Answers, that's right, I forgot. *Chuckles* Let me tell you something, kid. When you're 10,000 years old, you tend be quite forgetful.",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_11"
}
]
},
{
"id": "elyth_temple_qdial_11",
"message": "Now, what answers are you seeking?",
"replies": [
{
"text": "You're wasting my time, goodbye.",
"nextPhraseID": "X"
},
{
"text": "What is this place?",
"nextPhraseID": "elyth_temple_qdial_12"
},
{
"text": "Do you have any food or drink to eat?",
"nextPhraseID": "elyth_temple_qdial_13"
},
{
"text": "Can you give me directions to the Temple?",
"nextPhraseID": "elyth_temple_qdial_29",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:60"
}
]
},
{
"text": "Man, this place is a mess. Need any help cleaning it up?",
"nextPhraseID": "elyth_temple_qdial_33",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:20"
}
]
},
{
"text": "Man, it smells, terrible in here! ",
"nextPhraseID": "elyth_temple_qdial_35",
"requires": [
{
"requireType": "questProgress",
"requireID": "elyth_temple:40"
}
]
}
]
},
{
"id": "elyth_temple_qdial_12",
"message": "This is the Great Hall of the Elythians, where we used to gather and drink and laugh. Now, it is the only building still standing in Elyth, as I am the only Elythian still standing.",
"replies": [
{
"text": "Anything interesting happens recently?",
"nextPhraseID": "elyth_temple_qdial14"
}
]
},
{
"id": "elyth_temple_qdial_13",
"message": "Yes, but my supplies are lacking after recent events.",
"replies": [
{
"text": "Ok, let me see them.",
"nextPhraseID": "S"
},
{
"text": "No problem, I'm a minimalist.",
"nextPhraseID": "S"
},
{
"text": "Don't waste my time.",
"nextPhraseID": "X"
},
{
"text": "Recent events?",
"nextPhraseID": "elyth_temple_qdial_14"
}
]
},
{
"id": "elyth_temple_qdial_14",
"message": "About two weeks ago, some guards came here asking for supplies. Seeing that I had very little, they just about woke up the whole forest with all of the noise they made searching this Hall.",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_16"
}
]
},
{
"id": "elyth_temple_qdial_14",
"message": "Well...about two weeks ago some guards came by saying they needed some supplies, and upon seeing that I had very little, they woke all the animals in the forest when they searched the Hall, looking for what cannot be found.",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_15"
}
]
},
{
"id": "elyth_temple_qdial_15"
},
{
"id": "elyth_temple_qdial_16",
"message": "A few days later, some shadow priests stopped by, asking for a blessing that I have not given in 5000 years. They insisted, then demanded, that I give it to them, finally threatening me to make me comply.",
"replies": [
{
"text": "What happened?",
"nextPhraseID": "elyth_temple_qdial_17"
}
]
},
{
"id": "elyth_temple_qdial_17",
"message": "They died. ",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 15
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_18"
}
]
},
{
"id": "elyth_temple_qdial_18",
"message": "I only give the blessing should one be worthy of it, and they were most unworthy.",
"replies": [
{
"text": "Makes sense.",
"nextPhraseID": "elyth_temple_qdial_19"
}
]
},
{
"id": "elyth_temple_qdial_19",
"message": "Anyways, about three days ago a young man...",
"replies": [
{
"text": "...yes?",
"nextPhraseID": "elyth_temple_qdial_20"
},
{
"text": "...a young man what?",
"nextPhraseID": "elyth_temple_qdial_20"
}
]
},
{
"id": "elyth_temple_qdial_20",
"message": "I forgot his name. Pandora...Andy...Pador....",
"replies": [
{
"text": "Andor?!",
"nextPhraseID": "elyth_temple_qdial_22"
}
]
},
{
"id": "elyth_temple_qdial_21"
},
{
"id": "elyth_temple_qdial_22",
"message": "Yes! Andor was his name. He came by, asking for directions to an Elythrian Temple. Are you his brother, per chance? You have a similar smell to his...",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 10
}
],
"replies": [
{
"text": "Yes, I am.",
"nextPhraseID": "elyth_temple_qdial_23"
}
]
},
{
"id": "elyth_temple_qdial_23",
"message": "Okay, well that would be why I mistook you for him. Anyways, he wanted to know where he could find the temple, so I told him.",
"replies": [
{
"text": "Why did he want to know?",
"nextPhraseID": "elyth_temple_qdial_24"
}
]
},
{
"id": "elyth_temple_qdial_24",
"message": "I'm not sure. Elythians have never denied anyone access to Elythrian Temples, so I've never felt inclined to ask anyone.",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_25"
}
]
},
{
"id": "elyth_temple_qdial_25",
"message": "I'm guessing he found the temple, because he came back asking questions that I did not feel he deserved to know. ",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_26"
}
]
},
{
"id": "elyth_temple_qdial_26",
"message": "He almost threatened me, but decided it would be better for his health if he just left.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 20
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_27"
}
]
},
{
"id": "elyth_temple_qdial_27",
"message": "Nothing else has happened since then, until you showed up.",
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_11"
}
]
},
{
"id": "elyth_temple_qdial_28"
},
{
"id": "elyth_temple_qdial_29",
"message": "Yes, I can. Keep heading east until you see the abandoned mill, then head south. Keep going till you reach a crossroads, and behind an old tree there should be an enterence to a cave. Traverse through the cave until reach the exit, and then you will find the Temple.",
"rewards": [
null,
{
"rewardID": "elyth_temple",
"value": "#70"
}
],
"replies": [
{
"text": "Thank you",
"nextPhraseID": "elyth_temple_qdial_30"
}
]
},
{
"id": "elyth_temple_qdial_30",
"message": "One more thing, I have a favor to ask you.",
"replies": [
{
"text": "No, I've already listened to your novel of words, goodbye.",
"nextPhraseID": "X"
},
{
"text": "Sure thing, what do you need?",
"nextPhraseID": "elyth_temple_qdial_31"
}
]
},
{
"id": "elyth_temple_qdial_31",
"message": "If you haven't realized it already, I'm blind. I have been so since I last gave a blessing, which is why I am so cautious in giving it. That being said, it has been centuries since I've made the trek up to the Temple. If you could remember as much as you can about it and come back here to tell me about it, I would greatly appreciate it.",
"replies": [
{
"text": "No, I'm not going to be your eyes.",
"nextPhraseID": "X"
},
{
"text": "Sure, I have no problem doing that.",
"nextPhraseID": "elyth_temple_qdial_32"
}
]
},
{
"id": "elyth_temple_qdial_32",
"message": "Thank you. Return here once you visit the Temple.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 70
}
],
"replies": [
{
"text": "Will do. Goodbye.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_33",
"message": "Yes. If you could pick up all the items dropped on the ground by the guards, that would be great.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 30
}
],
"replies": [
{
"text": "Ok, will do.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_34",
"message": "Oh, it's you. Thank you very much.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_11"
}
]
},
{
"id": "elyth_temple_qdial_35",
"message": "Yes, that would be the Shadow Priests' bodies. If you could dispose of them outside the forest, the air quality would improve tremendously.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 50
}
],
"replies": [
{
"text": "Ok sounds good.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_36",
"message": "Oh, it's you again. Thank you once again.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 60
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_11"
}
]
},
{
"id": "elyth_temple_qdial_37",
"message": "Really, that is interesting.",
"rewards": [
{
"rewardID": "elyth_temple",
"value": "#80"
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "elyth_temple_qdial_38"
}
]
},
{
"id": "elyth_temple_qdial_38",
"message": "Here is a vial of liquid containing my blessing. Pour it on the shrine in the center of the Temple, then come back to me.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 80
}
],
"replies": [
{
"text": "Okay, I'll be back.",
"nextPhraseID": "X"
}
]
},
{
"id": "elyth_temple_qdial_39",
"message": "I know. I saw the sun for the first time in 5000 years. I saw. I can see again. I am forever in debt to you. Please, take this Headress. It helped me greatly in my younger days, but you'll need it more than I do now.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "let_there_be_light",
"value": 100
},
{
"rewardType": "giveItem",
"rewardID": "head_brave_hat",
"value": 1
}
],
"replies": [
{
"text": "Thank you.",
"nextPhraseID": "X"
}
]
}
]
4/18/2014 - Updated Quest Log + Added Shadow Monsters
4/20/2014 - Updated Quest Log to v7.2 + Updated Dialogue to match Quest Log
Last edited by Autolycus on Mon Apr 21, 2014 3:13 am, edited 10 times in total.
Lvl: 32 | XP: 603484 | AP: 12/5 | HP: 95 | AC: 175% | AD: 31-55 | CHS: -10 | CM: - | BC: 72% | DR: 0
WA: 1 | HH: 1 | CS: 2 | IF: 2 | AP:H: 1 | FS:2H: 2 | DBoS: 1


King of Thieves
User avatar
Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Let there be light - Quest Idea

Post by Zukero »

Hello Autolycus.

Good job getting around the content editor.
I guess we'll need the "quest" data export too (the part with the quest log, and the steps; i.e. what text matches eltyh_temple:40).
I'll give you a more detailed feedback hopefully tomorrow, once I'll find the time to run it in the content editor, and view in a more human-friendly way !
However, judging by what I saw at a glance, it seems to touch the Elythara topic, which is being covered also by an upcoming quest we are currently working on. You can get in touch with user "ctnbeh13" to avoid any kind of overlapping or inconsistencies. Anyway, changing the "topic" of that quest should be rather easy (keyword swapping) should you need to.

Thank you for your work and time ! Keep it coming !
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Autolycus
Posts: 40
Joined: Sun Jun 03, 2012 2:23 am
android_version: 4.4 - Kitkat
Location: Some cabin on Blackwater Mountian

Re: Let there be light - Quest Idea

Post by Autolycus »

Sweet, thank you for the help Zukero.

Should I post the other stuff (I.e. actor conditions, items, quest log) here as well?
Lvl: 32 | XP: 603484 | AP: 12/5 | HP: 95 | AC: 175% | AD: 31-55 | CHS: -10 | CM: - | BC: 72% | DR: 0
WA: 1 | HH: 1 | CS: 2 | IF: 2 | AP:H: 1 | FS:2H: 2 | DBoS: 1


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sdevaney
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Re: Let there be light - Quest Idea

Post by sdevaney »

Always interested to see what the community comes up with.
Autolycus
Posts: 40
Joined: Sun Jun 03, 2012 2:23 am
android_version: 4.4 - Kitkat
Location: Some cabin on Blackwater Mountian

Re: Let there be light - Quest Idea

Post by Autolycus »

Do you guys still need content or quest ideas? I've been away from the game for a while, but will be graduating soon, so I'll have more free time...
Lvl: 32 | XP: 603484 | AP: 12/5 | HP: 95 | AC: 175% | AD: 31-55 | CHS: -10 | CM: - | BC: 72% | DR: 0
WA: 1 | HH: 1 | CS: 2 | IF: 2 | AP:H: 1 | FS:2H: 2 | DBoS: 1


King of Thieves
Autolycus
Posts: 40
Joined: Sun Jun 03, 2012 2:23 am
android_version: 4.4 - Kitkat
Location: Some cabin on Blackwater Mountian

Re: Let there be light - Quest Idea

Post by Autolycus »

I've gotta be more careful about double posting...
Lvl: 32 | XP: 603484 | AP: 12/5 | HP: 95 | AC: 175% | AD: 31-55 | CHS: -10 | CM: - | BC: 72% | DR: 0
WA: 1 | HH: 1 | CS: 2 | IF: 2 | AP:H: 1 | FS:2H: 2 | DBoS: 1


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