Mel's Mad Ideas (Work w/ Content Editor)

Unstructured ideas, requests and suggestions for the development of the game.
Melarec
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Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

I was working with the content editor and figured this would be a good a place as any to keep my work. :) Enjoy! And feel free to comment on improvements or changes to my work. :ugeek:

Complete Ranger Work-up
Actor Conditions

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[
  {
    "id": "Bleeding_1",
    "name": "Bleed",
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -2,
        "max": -1
      },
      "increaseCurrentAP": {
        "min": -1
      },
      "visualEffectID": "redSplash"
    },
    "iconID": "actorconditions_2:0",
    "category": "blood"
  },
  {
    "id": "Rngr_Pwr",
    "name": "Ranger's Power",
    "isPositive": 1,
    "roundEffect": {
      "increaseCurrentAP": {
        "max": 1
      }
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 2
      },
      "increaseMaxHP": 5,
      "increaseMaxAP": 2,
      "increaseMoveCost": -1,
      "increaseAttackChance": 10,
      "increaseCriticalSkill": 10,
      "increaseDamageResistance": 2,
      "increaseBlockChance": 10
    },
    "iconID": "actorconditions_1:94",
    "category": "physical"
  }
]
Items
I was going to add more rings, but couldn't really think up any related ideas

Code: Select all

[
  {
    "id": "Bow_1",
    "name": "Short Bow",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "increaseBlockChance": 25,
      "increaseAttackChance": 20
    },
    "iconID": "items_misc_2:56",
    "category": "Rngd_Bow"
  },
  {
    "id": "Bow_2",
    "name": "Crossbow",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 5,
        "max": 8
      },
      "increaseCriticalSkill": 10,
      "increaseBlockChance": 15,
      "increaseAttackChance": 25
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "Bleed",
          "chance": 30,
          "duration": 3
        }
      ]
    },
    "iconID": "items_misc_2:29",
    "category": "Rngd_Bow"
  },
  {
    "id": "Arch_Eqp_1",
    "name": "Rangers Cap",
    "displaytype": "rare",
    "equipEffect": {
      "increaseMoveCost": -1,
      "increaseBlockChance": 10,
      "increaseDamageResistance": 1,
      "increaseCriticalSkill": 5
    },
    "iconID": "items_tometik2:71",
    "category": "hd_cloth"
  },
  {
    "id": "Arch_Eqp_2",
    "name": "Ranger's Tunic",
    "displaytype": "rare",
    "equipEffect": {
      "increaseMoveCost": -1,
      "increaseBlockChance": 20,
      "increaseDamageResistance": 1
    },
    "iconID": "items_tometik2:35",
    "category": "bdy_clth"
  },
  {
    "id": "Arch_Eqp_3",
    "name": "Ranger's Gloves",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "increaseMoveCost": -1,
      "increaseCriticalSkill": 5,
      "increaseBlockChance": 5
    },
    "iconID": "items_armours:36",
    "category": "hnd_cloth"
  },
  {
    "id": "Arch_Eqp_4",
    "name": "Ranger's Boots",
    "displaytype": "rare",
    "equipEffect": {
      "increaseMoveCost": -1,
      "increaseBlockChance": 10,
      "increaseMaxAP": 2
    },
    "iconID": "items_armours_3:28",
    "category": "feet_clth"
  },
  {
    "id": "Arch_Neck_1",
    "name": "Pendant of Ranger's Protection",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 5,
        "max": 10
      },
      "increaseMaxHP": 5,
      "increaseAttackChance": 20,
      "increaseBlockChance": 10,
      "increaseDamageResistance": 2
    },
    "iconID": "items_necklaces_1:21",
    "category": "neck"
  },
  {
    "id": "Arch_Ring_1",
    "name": "Ring of Flight",
    "displaytype": "rare",
    "equipEffect": {
      "increaseMaxHP": 2,
      "increaseAttackChance": -5,
      "increaseBlockChance": 5,
      "increaseMoveCost": -1
    },
    "iconID": "items_rings_1:17",
    "category": "ring"
  },
  {
    "id": "Arch_Ring_2",
    "name": "Ring of Blood",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 2
      },
      "increaseMaxHP": 5,
      "increaseAttackChance": 10
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 1
      }
    },
    "iconID": "items_rings_1:24",
    "category": "ring"
  },
  {
    "id": "Pride_Rngr",
    "name": "Ranger's Pride",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 5
      },
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Ranger's Power"
        }
      ],
      "increaseMaxHP": 15,
      "increaseMaxAP": 4,
      "increaseMoveCost": -1,
      "increaseAttackChance": 20,
      "increaseBlockChance": 33,
      "increaseDamageResistance": 3,
      "increaseCriticalSkill": 15
    },
    "hitEffect": {
      "increaseCurrentAP": {
        "max": 2
      }
    },
    "killEffect": {
      "increaseCurrentHP": {
        "min": 2,
        "max": 2
      }
    },
    "iconID": "items_misc_3:30",
    "category": "ring",
    "description": "The pure power of the origin Ranger Elders flows through this ring. Wear it with pride."
  }
]
Droplist

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[
  {
    "id": "A_Archers",
    "items": [
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Eqp_1",
        "chance": 1
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Eqp_2",
        "chance": 1
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Eqp_4",
        "chance": 1
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Neck_1",
        "chance": ".5"
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Ring_1",
        "chance": ".75"
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Ring_2",
        "chance": ".25"
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Bow_1",
        "chance": 5
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Bow_2",
        "chance": 2
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Arch_Eqp_3",
        "chance": 1
      },
      {
        "quantity": {
          "max": 1
        },
        "itemID": "Pride_Rngr",
        "chance": ".01"
      }
    ]
  }
]
Aggressive Archer

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[
  {
    "id": "Ranger_A1",
    "name": "Rogue Ranger",
    "maxHP": 50,
    "attackDamage": {
      "min": 5,
      "max": 9
    },
    "iconID": "monsters_ld1:200",
    "attackCost": 5,
    "attackChance": 85,
    "criticalSkill": 10,
    "criticalMultiplier": "1.5",
    "blockChance": 75,
    "spawnGroup": "Agr_Arch",
    "droplistID": "A_Archers"
  }
]
Also, you'll need to add "Bow" as an Item category. Equippable, large.

If you want to see that^ in better detail, copypasta that to the import box on the content creator. First add "Bow" as an item category then add the code in the spoilers above in the order they are.

I look forward to doing more work later. Especially if people enjoy it. :)
Although this would be much easier on a laptop..
Mourngrim
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Mourngrim »

I don't understand the increased block chance for bows, can you elaborate?
Lvl: 49, XP: 2184338, Gold: 15918, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 86, AC: 256%, AD: 30-35, AP: 3, ECC: 0%, CM: -, BC: 108%, DR: 1
Melarec
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

A bow is "ranged." Most enemies are melee. The increased block chance is supposed to simulate distance from your enemy. Only way I can think of that doesn't change how the game works. :roll:
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rijackson741
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by rijackson741 »

It's always good to see someone that is actually making an effort to create content, rather than just asking for it :)

A couple of pointers:

1) Ranged weapons have not been ruled out (unlike magic, which has), but I believe there are no current plans to implement them because of numerous problems in doing so. One of them you pointed out yourself. You increased the block chance to simulate distance, but that actually makes no difference. If you are not next to a monster it can't attack you, so your block chance is effectively infinite. Unless significant other changes were made to the game (including ranged attacks by monsters) you would always win. So it may be fun to create ranged weapons, but there's not much chance they will make it into the game in any reasonable time frame, if ever.

2) When creating items it's very tempting, and very easy, to make them overpowered. You should look at the item list here: http://andorstrail.irkalla.cz/itemlist.php#armors. New items have to be comparable to the existing ones. For example, the Rangers Pride ring boosts your current AP by up to 2 on every hit (actually, the lower limit is missing). So with a 4AP weapon I could get an additional 2 attacks per round, which is a boost in average damage of 1.5x. In fact, if I landed both of those attacks, I would get yet another attack! That's too much, even for a legendary item. In addition to that the ring gives you double the block chance of any existing ring, almost the highest attack chance of any existing ring, double the critical skill of any existing ring, three times the damage resistance of any existing ring, almost the highest HP boost of any existing ring, and it boosts your HP by 2 on every kill! It is waaay overpowered! Another example is the tunic. It has a BC of 20%. Sorry, but a tunic does not have such a high block chance. It's made of cloth ;) . You need to study the existing items to make new ones balanced.

That was all meant as constructive criticism. Don't let it stop you from creating new content :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Melarec
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

Thank you, rijackson. Your criticism is indeed most appreciated. I do understand that Ranger's Pride is over powered, and the Actor Condition that goes with it makes it even more ridiculous. As a matter of fact, put the whole set together, and it could make any player virtually unstoppable. Thats why the drop rates are so low. (maybe too low in some cases) Ranger's Pride was purposefully made OP, but you may be right; its too powerful. (Also, it was an afterthought. I figured it might be nice to add a legendary into the mix.

The tunic's BC should be lowered, I agree. Especially since it offers DR 1. Something I will remember when I make more stuff.

Still, this was just intended to be a concept of how a Ranger set could work. An intriguing idea at any rate.

Again, I do appreciate your comments and suggestions. Have no fear, they have not discouraged me from exploring more ideas and I doubt anyone could. In fact, I just got an Idea for a "berserker" type set.. I think Ill get right to work. :ugeek:
ace
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by ace »

super work! rijackson have given some neat suggestions. looking forward for the bersker set.
the secrets of shadow and light
be happy :lol:
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Melarec
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

Okay, so this is my idea of a berserker set.. These are pretty OP too..
My idea behind the berserker is heightened damage, health, and sticking in the fight. The armor is designed so you cannot practically flee. Unless you have two Gems of Stamina..
Needless to say, this set is not fully complete.. Just a set of Items and a couple Conditions.

So anyway, here it is.
Actor Conditions

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[
  {
    "id": "Brsk_Frnzy",
    "name": "Blood Frenzy",
    "isStacking": 1,
    "isPositive": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 2
      },
      "increaseCurrentAP": {
        "min": 2,
        "max": 2
      },
      "visualEffectID": "redSplash"
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 2
      },
      "increaseAttackChance": 10,
      "increaseMaxAP": 1,
      "increaseMaxHP": 5
    },
    "iconID": "actorconditions_1:83",
    "category": "mental"
  },
  {
    "id": "Brsk_Rage",
    "name": "Pure Rage",
    "isPositive": 1,
    "fullRoundEffect": {
      "increaseCurrentHP": {
        "min": 2,
        "max": 2
      },
      "increaseCurrentAP": {
        "min": 4,
        "max": 6
      },
      "visualEffectID": "redSplash"
    },
    "abilityEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 4
      },
      "increaseMaxAP": 4,
      "increaseCriticalSkill": 5,
      "increaseDamageResistance": 2
    },
    "iconID": "actorconditions_1:97",
    "category": "physical"
  },
  {
    "id": "Brsk_Stun",
    "name": "Stunned",
    "abilityEffect": {
      "increaseAttackCost": 2,
      "increaseAttackChance": -25,
      "increaseBlockChance": -50,
      "increaseMaxAP": -2
    },
    "iconID": "actorconditions_1:44",
    "category": "mental"
  }
]
Items

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[
  {
    "id": "Brsk_1",
    "name": "Helm of the Berserker",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 3
      },
      "increaseMaxHP": 5,
      "increaseMoveCost": 3,
      "increaseAttackChance": 15,
      "increaseCriticalSkill": 3,
      "increaseDamageResistance": 1
    },
    "iconID": "items_reterski_1:1",
    "category": "hd_mtl_hv"
  },
  {
    "id": "Brsk_2",
    "name": "Chestplate of Berserking",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "increaseMoveCost": 3,
      "increaseMaxHP": 10,
      "increaseBlockChance": 20,
      "increaseDamageResistance": 2
    },
    "iconID": "items_misc_2:76",
    "category": "plmail"
  },
  {
    "id": "Brsk_3",
    "name": "Spiked Berserker's Gauntlets",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 3
      },
      "increaseMaxHP": 3,
      "increaseMoveCost": 3,
      "increaseBlockChance": 5,
      "increaseAttackChance": 15,
      "increaseAttackCost": -1
    },
    "iconID": "items_weapons:23",
    "category": "hnd_mtl_hv"
  },
  {
    "id": "Brsk_4",
    "name": "Boots of the Berserker",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 2
      },
      "increaseMoveCost": 3,
      "increaseBlockChance": 10,
      "increaseMaxHP": 2
    },
    "iconID": "items_reterski_1:4",
    "category": "feet_mtl_hv"
  },
  {
    "id": "Brsk_W_1",
    "name": "Giant Berserker Greatsword",
    "displaytype": "extraordinary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 6,
        "max": 11
      },
      "increaseAttackCost": 6,
      "increaseAttackChance": 25,
      "increaseMaxAP": 1,
      "setCriticalMultiplier": "2.5",
      "increaseCriticalSkill": 5,
      "increaseBlockChance": -5
    },
    "killEffect": {
      "increaseCurrentAP": {
        "min": 2,
        "max": 3
      },
      "conditionsSource": [
        {
          "magnitude": 1,
          "chance": "33.33",
          "duration": 5,
          "condition": "Blood Frenzy"
        }
      ]
    },
    "iconID": "items_misc_6:21",
    "category": "bsword"
  },
  {
    "id": "Brsk_W_2",
    "name": "Berserker's Warclub",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 8,
        "max": 11
      },
      "increaseAttackCost": 7,
      "increaseAttackChance": 18,
      "increaseCriticalSkill": 5,
      "setCriticalMultiplier": "1.5",
      "increaseBlockChance": -15
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "Stunned",
          "duration": 2,
          "chance": 15
        }
      ]
    },
    "killEffect": {
      "increaseCurrentAP": {
        "min": 1,
        "max": 1
      },
      "conditionsSource": [
        {
          "magnitude": 1,
          "chance": "33.33",
          "duration": 5,
          "condition": "Blood Frenzy"
        }
      ]
    },
    "iconID": "items_weapons_3:25",
    "category": "club"
  },
  {
    "id": "Brsk_P_1",
    "name": "Berserker's Helm of Shielding",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "increaseMaxHP": 10,
      "increaseMoveCost": 3,
      "increaseAttackChance": 15,
      "increaseCriticalSkill": 3,
      "increaseBlockChance": 20,
      "increaseDamageResistance": 1
    },
    "iconID": "items_reterski_1:2",
    "category": "hd_mtl_hv"
  },
  {
    "id": "Brsk_P_2",
    "name": "Berserker's Chestplate of Power",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 5,
        "max": 9
      },
      "increaseMaxHP": 10,
      "increaseMoveCost": 3,
      "increaseAttackChance": 5,
      "increaseCriticalSkill": 10,
      "increaseBlockChance": 25,
      "increaseDamageResistance": 2
    },
    "iconID": "items_misc_2:87",
    "category": "plmail"
  },
  {
    "id": "Brsk_P_3",
    "name": "Berserker's Gauntlets of Endless War",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "increaseMaxAP": 5,
      "increaseMaxHP": 5,
      "increaseMoveCost": 3,
      "increaseAttackChance": 15,
      "increaseCriticalSkill": 10,
      "increaseBlockChance": 5
    },
    "hitEffect": {
      "increaseCurrentAP": {
        "min": 1,
        "max": 1
      }
    },
    "killEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 1
      }
    },
    "iconID": "items_armours_3:34",
    "category": "hnd_mtl_hv"
  },
  {
    "id": "Brsk_P_4",
    "name": "Berserker's Boots of Vitality",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseMaxHP": 15,
      "increaseMoveCost": 3,
      "increaseBlockChance": 5
    },
    "killEffect": {
      "increaseCurrentHP": {
        "max": 2
      }
    },
    "iconID": "items_reterski_1:5",
    "category": "feet_mtl_hv"
  },
  {
    "id": "Brsk_Ring_1",
    "name": "Ring of Adrenaline",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 3
      },
      "increaseMaxHP": 5,
      "increaseMaxAP": 1,
      "increaseAttackChance": 10
    },
    "killEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "Blood Frenzy",
          "duration": 2,
          "chance": 25
        }
      ]
    },
    "iconID": "items_rings_1:10",
    "category": "ring"
  },
  {
    "id": "Bld_Gem",
    "name": "Gem of Blood",
    "displaytype": "extraordinary",
    "equipEffect": {
      "increaseMaxHP": 15
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 2
      }
    },
    "killEffect": {
      "increaseCurrentHP": {
        "min": 2,
        "max": 2
      }
    },
    "iconID": "items_misc_2:121",
    "category": "ring"
  },
  {
    "id": "Stam_Gem",
    "name": "Gem of Stamina",
    "displaytype": "extraordinary",
    "equipEffect": {
      "increaseMaxAP": 4,
      "increaseAttackChance": 5
    },
    "hitEffect": {
      "increaseCurrentAP": {
        "max": 1
      }
    },
    "killEffect": {
      "increaseCurrentAP": {
        "min": 1,
        "max": 2
      }
    },
    "iconID": "items_misc_2:120",
    "category": "ring"
  },
  {
    "id": "Brsk_Pot_1",
    "name": "Potion of Berserker's Power",
    "useEffect": {
      "increaseCurrentHP": {
        "min": 5,
        "max": 5
      },
      "increaseCurrentAP": {
        "min": 2,
        "max": 4
      },
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "Pure Rage",
          "chance": 100,
          "duration": 10
        }
      ]
    },
    "iconID": "items_tometik1:52",
    "category": "pot"
  },
  {
    "id": "Brsk_Neck_Pwr",
    "name": "Pendant of Focused Power",
    "displaytype": "extraordinary",
    "equipEffect": {
      "increaseMaxAP": 2,
      "increaseAttackChance": 15,
      "increaseCriticalSkill": 5
    },
    "iconID": "items_necklaces_1:19",
    "category": "neck"
  }
]
Another thing, When adding an actor condition to something, Do you put in the name or the ID? I've been putting the name, but it occurs to me that maybe the ID should be used instead..

Oh well. I look forward to designing more stuff. :ugeek:
Suggestions welcome, criticism appreciated.
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by rijackson741 »

Melarec wrote:Okay, so this is my idea of a berserker set.. These are pretty OP too..
They are way overpowered :)
I'm not going to go through every item, I'll just generalize.

Overall, your items add too much to too many stats at the same time, and rarely subtract anything from any stats.

I think you do not appreciate the value of action points. You add them far too often, in far too large a quantity. As an example, if I have a 4AP weapon, Combat Speed 2, and either the JoF or Marrowtaint, I get 4 attacks per round. I only need 3 more AP to get another attack. That is a huge benefit (a 25% boost in average damage)! If I take your great sword and the corresponding actor condition, on every kill I would get 3-4 AP immediately, and then another 2 AP every round for the next 5 rounds, for a total of 13-14 AP :o. If I'm wearing the gauntlets, I get another 1 AP for every hit :o :o. With the gem of stamina I would get another 1 AP on every hit, and 1-2 AP on every kill :shock:. And since it's a ring I could wear a second one, for an additional 1 AP on every hit, and 1-2 AP on every kill :shock: :shock:. The actor condition stacks too, so every kill I would get another 13-14 AP :shock: :shock: :shock:. The monster would never get a turn. I would be invincible! There's a reason very few items either increase your AP, or decrease either your attack cost or your move cost. You really should study the existing items more carefully. If very few items add AP, that might be an oversight, but maybe not. Maybe there's a very good reason for that. The same goes for other stats.

You have a number of items displaying as either extraordinary or legendary. I assume you therefore intend them to be extraordinary or legendary, but some of the items do not fit into those categories. The best example is the Pendant of Focused Power. It's nice, but not nice enough to be extraordinary.

There is already an actor condition "Stunned".
Melarec wrote:My idea behind the berserker is heightened damage, health, and sticking in the fight. The armor is designed so you cannot practically flee. Unless you have two Gems of Stamina..
I don't follow how this is supposed to work. If you want to stop a player from fleeing, surely what is needed is a new condition that increases only the move cost.
Melarec wrote:Another thing, When adding an actor condition to something, Do you put in the name or the ID? I've been putting the name, but it occurs to me that maybe the ID should be used instead.
You should use the ID. At the top right of the content editor is an import button. Import stuff from the existing files and you can see how it works.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
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HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Melarec »

Each of the armors labeled "Legendary" for the Berserker set I planned on being rewards for Several long quests.. I agree, the wearer would be unstoppable. But the quest would be tedious, hard, and frustrating. Perhaps going across the world a few times :twisted: clearing endless dungeons :twisted: Something that would offset the power. As always, a first draft is a work in progress. Some things need to be tweaked; They will be changed if I use them in the future.

Newest work I did earlier today.. :ugeek:
I call it the Jewelry set..
I think these are pretty well set up. ;) But Im sure they have flaws that I cannot see.

Actor conditions

Code: Select all

[
  {
    "id": "Bleeding_1",
    "name": "Bleed",
    "isStacking": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -2,
        "max": -1
      },
      "increaseCurrentAP": {
        "min": -1
      },
      "visualEffectID": "redSplash"
    },
    "iconID": "actorconditions_2:0",
    "category": "physical"
  },
  {
    "id": "Cndn_Cold",
    "name": "Cold",
    "abilityEffect": {
      "increaseMaxAP": -1,
      "increaseMoveCost": 1,
      "increaseCriticalSkill": -5
    },
    "iconID": "actorconditions_1:52",
    "category": "physical"
  },
  {
    "id": "Cndn_Frzn",
    "name": "Frozen",
    "roundEffect": {
      "increaseCurrentAP": {
        "min": -1,
        "max": -1
      }
    },
    "abilityEffect": {
      "increaseMaxAP": -2,
      "increaseMoveCost": 10,
      "increaseAttackCost": 2,
      "increaseAttackChance": -15,
      "increaseBlockChance": -10,
      "increaseCriticalSkill": -10
    },
    "iconID": "actorconditions_1:53",
    "category": "physical"
  },
  {
    "id": "Fire_Hot",
    "name": "Hot",
    "abilityEffect": {
      "increaseMoveCost": 1,
      "increaseBlockChance": -10,
      "increaseAttackChance": -5
    },
    "iconID": "actorconditions_1:1",
    "category": "physical"
  },
  {
    "id": "Fire_Brn",
    "name": "Burning",
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -2,
        "max": -1
      },
      "increaseCurrentAP": {
        "min": -1,
        "max": -1
      },
      "visualEffectID": "redSplash"
    },
    "abilityEffect": {
      "increaseMoveCost": 1,
      "increaseAttackChance": -10,
      "increaseBlockChance": -15
    },
    "iconID": "actorconditions_1:2",
    "category": "physical"
  },
  {
    "id": "Cndn_Shld",
    "name": "Shield",
    "isPositive": 1,
    "abilityEffect": {
      "increaseDamageResistance": 5,
      "increaseBlockChance": 10
    },
    "iconID": "actorconditions_1:67"
  },
  {
    "id": "Regen_1",
    "name": "Regeneration",
    "isPositive": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": 1,
        "max": 1
      },
      "visualEffectID": "blueSwirl"
    },
    "fullRoundEffect": {
      "increaseCurrentHP": {
        "min": 5,
        "max": 5
      }
    },
    "iconID": "actorconditions_1:35",
    "category": "spiritual"
  },
  {
    "id": "Prtcn_Div",
    "name": "Divine Protection",
    "isPositive": 1,
    "abilityEffect": {
      "increaseBlockChance": 15,
      "increaseMaxHP": 5
    },
    "iconID": "actorconditions_1:39",
    "category": "spiritual"
  }
]
Items

Code: Select all

[
  {
    "id": "Ring_Prna",
    "name": "Ring of Paranoia",
    "equipEffect": {
      "increaseCriticalSkill": -10,
      "increaseUseItemCost": -2,
      "increaseBlockChance": 15,
      "increaseAttackChance": -20
    },
    "category": "ring",
    "iconID": "items_misc_2:199"
  },
  {
    "id": "Ring_Frst",
    "name": "Ring of Frost",
    "displaytype": "rare",
    "equipEffect": {
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Cndn_Cold"
        }
      ],
      "increaseMoveCost": 2,
      "increaseDamageResistance": 1,
      "increaseBlockChance": 10
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "Cndn_Cold",
          "duration": 2,
          "chance": 30
        },
        {
          "magnitude": 1,
          "condition": "Cndn_Frzn",
          "duration": 5,
          "chance": 10
        }
      ]
    },
    "category": "ring",
    "iconID": "items_rings_1:13"
  },
  {
    "id": "Ring_Blde",
    "name": "Bladed Ring of Pain",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 3,
        "max": 7
      },
      "increaseMaxHP": 2,
      "increaseBlockChance": -15,
      "increaseAttackChance": 5
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      },
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "Bleeding_1",
          "duration": 2,
          "chance": 18
        }
      ],
      "conditionsTarget": [
        {
          "magnitude": 2,
          "condition": "Bleeding_1",
          "duration": 3,
          "chance": 20
        }
      ]
    },
    "iconID": "items_misc_3:136",
    "category": "ring"
  },
  {
    "id": "Ring_Crge",
    "name": "Band of Courage",
    "equipEffect": {
      "increaseBlockChance": -5,
      "increaseAttackChance": 15,
      "increaseCriticalSkill": 2,
      "increaseAttackCost": -1
    },
    "iconID": "items_tometik3:28",
    "category": "ring"
  },
  {
    "id": "Ring_Fire",
    "name": "Ring of Fire",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 4
      },
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Fire_Hot"
        }
      ],
      "increaseAttackChance": 10
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "chance": 30,
          "duration": 2,
          "condition": "Fire_Hot"
        },
        {
          "magnitude": 1,
          "chance": 10,
          "duration": 5,
          "condition": "Fire_Brn"
        }
      ]
    },
    "iconID": "items_rings_1:11",
    "category": "ring"
  },
  {
    "id": "Charm_Vig",
    "name": "Charm of Vigor",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 4
      },
      "increaseMaxHP": 5,
      "increaseMaxAP": 2,
      "increaseAttackChance": 15,
      "increaseBlockChance": -5
    },
    "category": "neck",
    "iconID": "items_necklaces_1:10"
  },
  {
    "id": "Charm_Ward",
    "name": "Charm of Warding",
    "displaytype": "rare",
    "equipEffect": {
      "increaseBlockChance": 15,
      "increaseDamageResistance": 2,
      "increaseAttackChance": -15
    },
    "hitEffect": {
      "conditionsSource": [
        {
          "magnitude": 1,
          "condition": "Cndn_Shld",
          "duration": 5,
          "chance": 10
        },
        {
          "magnitude": 2,
          "condition": "Cndn_Shld",
          "duration": 5,
          "chance": ".1"
        }
      ]
    },
    "category": "neck",
    "iconID": "items_necklaces_1:9"
  },
  {
    "id": "Sac_S_Pwr",
    "name": "Sacrificial Scepter of Power",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 7,
        "max": 12
      },
      "increaseMaxHP": -5,
      "increaseAttackChance": 15,
      "increaseBlockChance": -20,
      "increaseAttackCost": 5
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": -1,
        "max": -1
      }
    },
    "category": "scepter",
    "iconID": "items_reterski_1:26"
  },
  {
    "id": "Staff_Heal",
    "name": "Staff of Healing",
    "displaytype": "rare",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 1
      },
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Regen_1"
        }
      ],
      "increaseMaxHP": 10,
      "increaseAttackCost": 10,
      "increaseAttackChance": -25,
      "increaseCriticalSkill": -5,
      "increaseBlockChance": 10
    },
    "hitEffect": {
      "increaseCurrentHP": {
        "min": 2,
        "max": 2
      },
      "conditionsSource": [
        {
          "magnitude": 2,
          "condition": "Regen_1",
          "duration": 5,
          "chance": ".15"
        }
      ]
    },
    "category": "scepter",
    "iconID": "items_weapons_3:9"
  },
  {
    "id": "Prtcn_N",
    "name": "Nervot's Protection",
    "displaytype": "legendary",
    "equipEffect": {
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Prtcn_Div"
        }
      ],
      "increaseBlockChance": 20,
      "increaseDamageResistance": 2
    },
    "category": "neck",
    "iconID": "items_necklaces_1:16"
  },
  {
    "id": "Prtcn_A",
    "name": "Armenor's Protection",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 3
      },
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Prtcn_Div"
        }
      ],
      "increaseMaxHP": 5,
      "increaseBlockChance": 10
    },
    "iconID": "items_necklaces_1:4",
    "category": "neck"
  },
  {
    "id": "Prtcn_V",
    "name": "Viciin's Protection",
    "displaytype": "legendary",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 2,
        "max": 5
      },
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "Prtcn_Div"
        }
      ],
      "increaseAttackChance": -1
    },
    "iconID": "items_necklaces_1:27",
    "category": "neck"
  }
]
The protection necklaces I planned on having part of a quest where you choose one of three Deities to help and they give you the necklace that corresponds to them.

Again, work in progress. :ugeek: I think these are better balanced this time..
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Re: Mel's Mad Ideas (Work w/ Content Editor)

Post by Mayweed »

Melarec wrote: The protection necklaces I planned on having part of a quest where you choose one of three Deities to help and they give you the necklace that corresponds to them.
Have you already found the Design Outline?
The only deities mentioned there in which people believed in former days are Kazaul and Elythara.
And there are no acting gods in AT's world that give rewards.
So I think you shoud change that concept - the more your ideas fit into the given world,
the higher is the chance, they're getting implemented into the game one day.
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