Effect of Taunt more visible

Unstructured ideas, requests and suggestions for the development of the game.
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Nut
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Effect of Taunt more visible

Post by Nut » Fri Mar 20, 2015 12:30 pm

Hi to all,

my character Anwyn has got her great aim: Taunt
Not because it might be useful killing hard opponents. Just for the fun of teasing them, as they struggle to fight her :twisted:

But the effect could be more visible - there is nothing to see, just the monsters attack less times than before.

What do you think about adding some comment in Combat Dialog, when Taunt was successful,
randomly chosen of many phrases like:
- Here I am!
- Missed again!
- Haha
- Almost boring with you
- Can't you do better?
- Lame as a duck
- Where am I?
- ...

This might show the spirit of "Taunt" and would be fun :lol:
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

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ace
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Re: Effect of Taunt more visible

Post by ace » Fri Mar 20, 2015 1:50 pm

and what about a animation effect.
the secrets of shadow and light#ace.
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Nut
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Re: Effect of Taunt more visible

Post by Nut » Fri Mar 20, 2015 5:31 pm

I try to think about "taunt" in real life, and is it not more speaking than doing something?

You say some bad things, taunting the opponent, so that he gets mad and is not able to concentrate any more.
And then you laugh and say some more...

So is it not really better to show the reaction of taunt in words than in animation?
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

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Melarec
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Re: Effect of Taunt more visible

Post by Melarec » Fri Mar 20, 2015 5:46 pm

I think it would neat to have both.. The text in the log and perhaps the old theatre style masks as an animation.. You know, the happy/sad ones? :lol: :cry: Like that with the happy over the player and sad over the monster..

Meh. I don't use taunt myself, but this is a cool idea.
Life is as good as you make it out to be. :ugeek:

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Duke
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Re: Effect of Taunt more visible

Post by Duke » Thu Mar 26, 2015 8:24 pm

Good suggestions. at least an icon next the monster's AP would be nice.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1

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Antison
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Re: Effect of Taunt more visible

Post by Antison » Sun Feb 12, 2017 4:28 pm

Can we anticipate the side effect of this skill being visible in version 0.7.2?

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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rijackson741
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Re: Effect of Taunt more visible

Post by rijackson741 » Sun Feb 12, 2017 4:33 pm

I would certainly like to see some indication that an actor condition has been inflicted on a monster. it keeps coming up as an issue. http://andorstrail.com/viewtopic.php?f=4&t=5575
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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