Suggestions for some general playability fixes
Posted: Wed Dec 28, 2016 11:42 pm
I am completely hooked on this game. Probably the best game I've played on Android and I play it for hours a day. There are a few things that would make it better, though.
First, my biggest complaint is the respawn of the monsters. Multiple times I have killed a monster, done something in the menus, went to move forward and run into the monster I had just killed, respawned already in the same place. The respawn seems to be incredibly erratic, sometimes happening slowly, sometimes quickly. Most of the time it happens much too fast, though. Even low-level creatures can kill me at level 26 when they are endless. It would be nice if the respawn were toned down a bit. You can't go through guzzling potions. You could never pay for them. And the raw meat is free if you farm it, but you can't stand around waiting for it to work because things respawn too fast, and really randomly. Going through the forest with the flies, for instance, I was often torn between standing around and healing a bit or rushing forward before everything I just killed respawned. I can see that in a few places, when there's a reason for it or a particularly good reward, but it's really overused as a means to slow progress and make it tougher. Tough it good, but the reward should compensate for it.
Also, some people are calling for "smarter monsters", which is fine, but it seems to me like they are already smarter than they should be in some cases. How many hallways am I going to find blocked by 2 monsters side-by-side, meaning I have to fight both at once? It's getting a bit old-hat, and when it was done with the healing demons, that was just overkill. That was not fun. When I finally got through that (after dozens of reloads), I did not say, "Great! I am so pumped that I made it!" It did not excite me to get through, it simply ended my frustration...until I had to go back through again. I can see MAYBE the occasional dog sitting in a spot that blocks access to a place if you don't kill him first, but 2 equally unintelligent monsters, side by side, that never move? Not only is it terribly frustrating, it doesn't make sense logically most of the time.
Chasing monsters sucks. I have learned to attack the monsters so they don't attack me and get the first hit, but some of them move around so fast, so randomly and so much (flies) that it's hard to get to them with your finger on the screen. It would be nice if I could tap on a monster, chase it down and attack it, no matter where it moves to. My finger is getting in the way if it moves now so I can't see it.
Finally, the quests in this game aren't just handed to you on a plate, which is awesome! You have to do some work to find them, as it should be. You also have to work to figure out what you have to do next. Also great. But when some of the quests hit a roadblock of "this content doesn't exist yet", it's difficult to know which quests to work on and which ones are a waste of time. Maybe add a "Content coming soon" message at the end of any quest line where, it's not done, but I can't do anything else in it right now because the content isn't there. Also, I am forgetful, so often I forget names and specifics. Sometimes the quest log doesn't have the specific information I need, even though I remember getting it, and I have to find the person, whose name and location I have since forgotten, and have them repeat it.
First, my biggest complaint is the respawn of the monsters. Multiple times I have killed a monster, done something in the menus, went to move forward and run into the monster I had just killed, respawned already in the same place. The respawn seems to be incredibly erratic, sometimes happening slowly, sometimes quickly. Most of the time it happens much too fast, though. Even low-level creatures can kill me at level 26 when they are endless. It would be nice if the respawn were toned down a bit. You can't go through guzzling potions. You could never pay for them. And the raw meat is free if you farm it, but you can't stand around waiting for it to work because things respawn too fast, and really randomly. Going through the forest with the flies, for instance, I was often torn between standing around and healing a bit or rushing forward before everything I just killed respawned. I can see that in a few places, when there's a reason for it or a particularly good reward, but it's really overused as a means to slow progress and make it tougher. Tough it good, but the reward should compensate for it.
Also, some people are calling for "smarter monsters", which is fine, but it seems to me like they are already smarter than they should be in some cases. How many hallways am I going to find blocked by 2 monsters side-by-side, meaning I have to fight both at once? It's getting a bit old-hat, and when it was done with the healing demons, that was just overkill. That was not fun. When I finally got through that (after dozens of reloads), I did not say, "Great! I am so pumped that I made it!" It did not excite me to get through, it simply ended my frustration...until I had to go back through again. I can see MAYBE the occasional dog sitting in a spot that blocks access to a place if you don't kill him first, but 2 equally unintelligent monsters, side by side, that never move? Not only is it terribly frustrating, it doesn't make sense logically most of the time.
Chasing monsters sucks. I have learned to attack the monsters so they don't attack me and get the first hit, but some of them move around so fast, so randomly and so much (flies) that it's hard to get to them with your finger on the screen. It would be nice if I could tap on a monster, chase it down and attack it, no matter where it moves to. My finger is getting in the way if it moves now so I can't see it.
Finally, the quests in this game aren't just handed to you on a plate, which is awesome! You have to do some work to find them, as it should be. You also have to work to figure out what you have to do next. Also great. But when some of the quests hit a roadblock of "this content doesn't exist yet", it's difficult to know which quests to work on and which ones are a waste of time. Maybe add a "Content coming soon" message at the end of any quest line where, it's not done, but I can't do anything else in it right now because the content isn't there. Also, I am forgetful, so often I forget names and specifics. Sometimes the quest log doesn't have the specific information I need, even though I remember getting it, and I have to find the person, whose name and location I have since forgotten, and have them repeat it.