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You Cannot Escape!

Unstructured ideas, requests and suggestions for the development of the game.
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Zukero
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android_version: 8.0
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Re: You Cannot Escape!

Post by Zukero »

Nick wrote:What if striking the monster caused the condition instead of the monster striking you?
That's something I want to implement, but it'll wait v0.8.0.
Maybe not for this specific case, but I think there are used to this (get corroded when striking an acid slime).
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tomcat
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Re: You Cannot Escape!

Post by Tomcat »

Instead of a monster being unevadeable (is that a word?), I think you could make a map event that makes it so that, upon reaching the boss, an invisible force prevents you from retreating until that boss is dead. If I can ever get time to get Tiled up and running again, it would be an interesting test.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Zukero
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Re: You Cannot Escape!

Post by Zukero »

Tomcat wrote:Instead of a monster being unevadeable (is that a word?), I think you could make a map event that makes it so that, upon reaching the boss, an invisible force prevents you from retreating until that boss is dead. If I can ever get time to get Tiled up and running again, it would be an interesting test.
You have an example of this in the Stoutford alpha. The only caveat is when you die trying.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tomcat
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Re: You Cannot Escape!

Post by Tomcat »

I thought it was possible, yes. What happens if you die trying?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Zukero
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android_version: 8.0
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Re: You Cannot Escape!

Post by Zukero »

You wake up in a bed, lose some XP, and can try again. The usual stuff. I thought about a way to make a bed mandatory, but ultimately rejected the idea to avoid locking down players who may be too weak.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Tomcat
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Re: You Cannot Escape!

Post by Tomcat »

So dying *is* the escape. I didn't catch what you meant at first.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Pyrizzle
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Re: You Cannot Escape!

Post by Pyrizzle »

Nick wrote:What if striking the monster caused the condition instead of the monster striking you?
That is a great idea! There could be a lot of terrible things that we could inflict on our players using this idea...

:twisted: Bwahahahahahaha :twisted:

I like the ideas being thrown around about making some bosses impossible (or difficult) to escape from once you start combat.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Capeditiea
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Re: You Cannot Escape!

Post by Capeditiea »

There goes my low level impatience tactic. :3 being a dual weapon, crit build... i just got to Lodor's. sigh... at the rate you're going, i will start thinking i am playing the Lion King... :O *suspicious eyes, are the dev team aiming for that?
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 »

You made it to Lodar at level 33? That's pretty good going :)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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nyktos
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Re: You Cannot Escape!

Post by nyktos »

Capeditiea wrote: :O *suspicious eyes, are the dev team aiming for that?
:lol:

we will keep the deathtraps to a minimum.

:twisted:

oh, and welcome to the forum!
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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