You Cannot Escape!

Unstructured ideas, requests and suggestions for the development of the game.
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Duvalon
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Re: You Cannot Escape!

Post by Duvalon » Wed Jan 11, 2017 8:27 pm

I've personally disabled that dialogue as I found it annoying. We should make sure changes still work without it.

Also, I'm no sure about the no cancel all the time. What about the evasion skill?

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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 » Thu Jan 12, 2017 1:02 am

Duvalon wrote:Also, I'm no sure about the no cancel all the time. What about the evasion skill?
I would just change "Cancel" to "Flee", and make it work like fleeing in combat. So with no levels of Evasion you would have an 80% chance of fleeing (i.e. of getting the same effect as "Cancel" would give now). Each level of Evasion would raise that chance by 5%, so with 4 levels of Evasion "Flee" would become equivalent to the current "Cancel".
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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nyktos
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Re: You Cannot Escape!

Post by nyktos » Thu Jan 12, 2017 1:03 am

rijackson741 wrote:I would just change "Cancel" to "Flee", and make it work like fleeing in combat. So with no levels of Evasion you would have an 80% chance of fleeing (i.e. of getting the same effect as "Cancel" would give now). Each level of Evasion would raise that chance by 5%, so with 4 levels of Evasion "Flee" would become equivalent to the current "Cancel".
i think i like that! :twisted:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

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Lady Drager
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Re: You Cannot Escape!

Post by Lady Drager » Thu Jan 12, 2017 1:35 am

Me too. Always have since Jax brought it up. I just think there should be a higher or lower escape chance in the event you may startle the monster. Whether its higher or lower depends on the specific type of beastie. As Jax pointed out if you startle a bear, you're more likely to get killed, so that will lower your escape chance. But if you startle a humanoid creature, that may increase your chances of getting away. So it should go up or down by 0% - 5% with a 20% chance of surprise.
Considering going back to the latest release... after transferring my test play saves to my laptop. :?:

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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 » Thu Jan 12, 2017 1:51 am

I don't disagree with that variation, except to the extent that it would be a lot more work to implement. We would have to introduce a new property to monsters: intelligence. At a minimum we would then have to retroactively assign intelligence to groups of monsters. More realistically, we would have to retroactively assign intelligence to every monster; are humanoid looking giants (e.g. Zortaks) intelligent, but bear like giants (e.g. a Mountain brute) not?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Lady Drager
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Re: You Cannot Escape!

Post by Lady Drager » Thu Jan 12, 2017 2:05 am

Ok... so forget the intellect factor and just add a 10 - 20% chance that you may get anywhere from -5% to 5% additional chance to escape. Because we humans are not the only species capable of mistakes.
Considering going back to the latest release... after transferring my test play saves to my laptop. :?:

Duke
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Re: You Cannot Escape!

Post by Duke » Thu Jan 12, 2017 2:08 am

But, isn't the additional chance to escape what the evasion skill is for?
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
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Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1

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rijackson741
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Re: You Cannot Escape!

Post by rijackson741 » Thu Jan 12, 2017 2:25 am

Lady Drager wrote:Ok... so forget the intellect factor and just add a 10 - 20% chance that you may get anywhere from -5% to 5% additional chance to escape. Because we humans are not the only species capable of mistakes.
That just complicates the probability calculation, but doesn't change that there is a fixed probability of fleeing. In fact, as long as the additional chance of fleeing ranges from -x% to +x%, regardless of what x is (in your example, 5), the actual chance of fleeing remains at 80% (the -x% deficit exactly cancels the +x% bonus).
Duke wrote:But, isn't the additional chance to escape what the evasion skill is for?
I sure hope so. I've spent 3 skill points on it :lol:
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Lady Drager
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Re: You Cannot Escape!

Post by Lady Drager » Thu Jan 12, 2017 7:02 am

Ok, okay. Fine.
Considering going back to the latest release... after transferring my test play saves to my laptop. :?:

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Nick
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Re: You Cannot Escape!

Post by Nick » Mon Feb 06, 2017 7:22 pm

What if striking the monster caused the condition instead of the monster striking you?

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