Hats

Unstructured ideas, requests and suggestions for the development of the game.
Capeditiea
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Joined: Mon Feb 06, 2017 6:44 pm
android_version: 4.4
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Hats

Post by Capeditiea » Sun Feb 12, 2017 1:37 am

okay so one of the three equipment things that are lacking are Hats.

LET'S DO THIS! (mortal kombat themes.permiates the air)


First idea.
The Thinking Cap
+5AC -1AP -1Move +1%EXP
The Helm of Lore
Legendary
+25%BC +1AP 25% Chance to cause Daze
Spiked Cap of (some monster yet to be created)
+2-4AD -5%AC +.5%EXP
Dunce Cap
-1AD +5%AC/BC 2.0CM

Silly Hat
-2move +1AP +5% EXP!
Player Name: Capeditiea
Lvl: 49 HP: 118 AC: 269% AD: 22-30 CHS: 48 CM: 3.0 BC: 167% DR: 3
i am spoiler happy now that i have figured it out. :3
caught up. have 1 RoLS. now to grind like crazy.
:D

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Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Hats

Post by Pyrizzle » Sun Feb 12, 2017 1:43 am

These hats are OP imho... The ones that effect AP would be too powerful in game when combined with the Jewel of Fallhaven.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

Capeditiea
Posts: 78
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 4.4
Contact:

Re: Hats

Post by Capeditiea » Sun Feb 12, 2017 2:05 am

true, maybe rid the -AP part?
Player Name: Capeditiea
Lvl: 49 HP: 118 AC: 269% AD: 22-30 CHS: 48 CM: 3.0 BC: 167% DR: 3
i am spoiler happy now that i have figured it out. :3
caught up. have 1 RoLS. now to grind like crazy.
:D

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rijackson741
Posts: 1558
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Hats

Post by rijackson741 » Sun Feb 12, 2017 2:12 am

As Pyro notes, anything that changes action points, attack cost, move cost, etc, has to be very carefully evaluated in terms of what's already in the game. These stats change the balance of the game far more than any others do.

What do you mean by EXP? It is not possible for items to change experience.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Antison
VIP
Posts: 2904
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 7.1
Location: It's a beagle's world. We're just living in it.

Re: Hats

Post by Antison » Sun Feb 12, 2017 2:13 am

" +1%EXP"?

OP? Well, not really. Except for the one with the -AP.

I wouldn't touch a single one of these with a ten foot pole.
Last edited by Antison on Sun Feb 12, 2017 2:50 pm, edited 1 time in total.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

User avatar
rijackson741
Posts: 1558
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Hats

Post by rijackson741 » Sun Feb 12, 2017 2:13 am

Capeditiea wrote:true, maybe rid the -AP part?
What do you intend that to do? Lower a players action points? Or lower a cost (e.g. attack cost)?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Capeditiea
Posts: 78
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 4.4
Contact:

Re: Hats

Post by Capeditiea » Sun Feb 12, 2017 2:18 am

attack cost.
Player Name: Capeditiea
Lvl: 49 HP: 118 AC: 269% AD: 22-30 CHS: 48 CM: 3.0 BC: 167% DR: 3
i am spoiler happy now that i have figured it out. :3
caught up. have 1 RoLS. now to grind like crazy.
:D

User avatar
Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Hats

Post by Pyrizzle » Sun Feb 12, 2017 5:51 am

Pyrizzle wrote:**Most of** these hats are OP imho... The ones that effect AP would be too powerful in game when combined with the Jewel of Fallhaven.
edited

:mrgreen: Adjusted my first statement slightly here
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

Tomcat
Posts: 933
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Hats

Post by Tomcat » Sun Feb 12, 2017 1:46 pm

rijackson741 wrote:
What do you mean by EXP? It is not possible for items to change experience.
I read that to be similar to Fast Learner
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

Capeditiea
Posts: 78
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 4.4
Contact:

Re: Hats

Post by Capeditiea » Sun Feb 12, 2017 2:27 pm

yeah. similar to fast learner. ;)
Player Name: Capeditiea
Lvl: 49 HP: 118 AC: 269% AD: 22-30 CHS: 48 CM: 3.0 BC: 167% DR: 3
i am spoiler happy now that i have figured it out. :3
caught up. have 1 RoLS. now to grind like crazy.
:D

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