v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Andor's Trail Project Meeting #25

Official news about Andor's Trail.
dragejeger
Posts: 31
Joined: Thu Jan 24, 2013 1:09 am
android_version: 2.1 - Eclair

Re: Andor's Trail Project Meeting #25

Post by dragejeger »

WOW! That soon?! That's GREAT! I can't wait... even another beta release would be terrific.
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Andor's Trail Project Meeting #25

Post by PK17 »

Well the newest version release will be version 0.7.0
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: Andor's Trail Project Meeting #25

Post by Duke »

That is what magic finder is for.[/quote]

True PK, but you could spend 2,3 4 or more skill points in Magic Finder, grinding for weeks, and still not get the item. And maybe that is the design for this game, as their are store bought items that come close to L & E items, but still, if you killed 10,000 gargoyle trainers, and have no RoLS, that may be chasing people away.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Andor's Trail Project Meeting #25

Post by PK17 »

I understand where you are coming from Duke. I have only put one point in MF ever and it was the first point I ever spent on my very first character (non-existent now). But anyway, I have 7 Legendaries (4 rols 2 elyr 1 rol) between two characters, never used MF and I never had to break the 10k kill mark. So maybee I'm biased because I'm lucky.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Wyrmspawn
Posts: 462
Joined: Sun Jun 03, 2012 2:20 am
android_version: 3.0
Location: In the dark.

Re: Andor's Trail Project Meeting #25

Post by Wyrmspawn »

Grinding in AT is cruel. My grinder build had 5 points in Magic Finder and grinded for an ROL for 500 sparkling gems before he gave up... Went to the Gargoyle caves and got a total of 2000 small rocks before he gave up again... Then, went back to Prim, decided to do the dagger quest, and got the most useless grind item on the first try... And I didn't even want a pair of gloves of life force. I waste my luck on useless things. I deleted the grinder out of frustration.

Maybe it would be better, when the game is finished, to have a boss drop the legendaries instead of making us work so hard for them. I can understand grinding as something to do between updates, but when the game is completed... Will there be a boss that drops legendaries?
Hey guys, I'm back.
Tomcat
VIP
Posts: 1353
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Andor's Trail Project Meeting #25

Post by Tomcat »

Wyrmspawn wrote: Maybe it would be better, when the game is finished, to have a boss drop the legendaries instead of making us work so hard for them. I can understand grinding as something to do between updates, but when the game is completed... Will there be a boss that drops legendaries?
I've said this before, too ... I hope in the finished game they all get converted to boss drops.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Andor's Trail Project Meeting #25

Post by PK17 »

Just thought of this, once the game is finished you can enter a place (plane of legends/cave of legends) where the monsters are ridiculously strong but have a strong chance of dropping legenderies/extrodinaries. That way you still grind for them, but once your strong enough (finished game strong) you could slay these beasts to make the grind easy.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Xero
Posts: 180
Joined: Wed Jun 13, 2012 1:38 am
android_version: 2.2

Re: Andor's Trail Project Meeting #25

Post by Xero »

PK17 wrote:Just thought of this, once the game is finished you can enter a place (plane of legends/cave of legends) where the monsters are ridiculously strong but have a strong chance of dropping legenderies/extrodinaries. That way you still grind for them, but once your strong enough (finished game strong) you could slay these beasts to make the grind easy.
http://andorstrail.com/viewtopic.php?f=4&t=1664
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Andor's Trail Project Meeting #25

Post by PK17 »

Well I'll be, thanks for pointing that out xero, it is quite an excellent idea (about to go +1 it), great minds think alike I supposse. Seems as if I am always 3 steps behind or 5 ahead.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Andor's Trail Project Meeting #25

Post by Tulkas »

I had a similar idea, and it's under the "already suggested ideas" thread, where it's an end game dungeon with extremely high level enemies.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Post Reply