v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Andor's Trail Project Meeting #32

Official news about Andor's Trail.
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nyktos
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Re: Andor's Trail Project Meeting #32

Post by nyktos »

Antison wrote:Nyktos is alive! I was afraid that we had lost him.
Matthew, this sporadic appearance of your's is killing us :D :lol:
it's killing me too, trust me...
but rest assured - i am working in the shadows.

:twisted:

my kids / family are keeping me busy...
BUT - half of Nor City is done!

and...
with permission - i already have a team working the sequal (boat needed?)

:lol:

LET'S DO THIS!

{still taking applications}
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: Andor's Trail Project Meeting #32

Post by Pyrizzle »

nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:

Yeah... That is what i was saying. lol
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Player Name:Pyro
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May Elythara bless you and light your path!

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Tomcat
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Re: Andor's Trail Project Meeting #32

Post by Tomcat »

Pyrizzle wrote:
nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:

Yeah... That is what i was saying. lol
Hey, it sounded reasonable, but I wanted the Facts :)

Welcome back, nyktos... Would love to hear about this sequel! Pm me....
Norbert
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Ian
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Re: Andor's Trail Project Meeting #32

Post by Ian »

Yeah, welcome back to the meetings, Matt! :D
Sorry that I didn't make it this meeting but I'll try to join the next one.
Mapmaker for Andor's Trail
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cccd3cpt
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Re: Andor's Trail Project Meeting #32

Post by cccd3cpt »

Anyone in charge of the repo know when itll be updated? (Scott?)
We tested a raw port of 0.7.0a5 and it's no longer working on the BB Playbook. (I'm thinking due to the 4.2 android runtime
So i'll have to do some fixing up before this version is released to the PB

Thanks :)
sdevaney
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Re: Andor's Trail Project Meeting #32

Post by sdevaney »

uzahoor10 [SA] wrote:Anyone in charge of the repo know when itll be updated? (Scott?)
We tested a raw port of 0.7.0a5 and it's no longer working on the BB Playbook. (I'm thinking due to the 4.2 android runtime
So i'll have to do some fixing up before this version is released to the PB

Thanks :)
Should be updated Tuesday, we shall see if it goes according to plan.
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cccd3cpt
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Re: Andor's Trail Project Meeting #32

Post by cccd3cpt »

Awesome thanks.
ashtonk87
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Re: Andor's Trail Project Meeting #32

Post by ashtonk87 »

Wish I knew how to code things. Id so help out. I got lots of spare time.
Pyrizzle
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Re: Andor's Trail Project Meeting #32

Post by Pyrizzle »

Ash:

There are more ways to help than just coding:

We can always use help with:

Writing Dialog for quests
coming up with new and innovative status effects
Creating maps using the Tiled Program (Really not hard to use)
Creating New Items such as Weapons, Armors, potions, foods, etc
and much much more.

Happy hunting adventurer!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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