Andor’s Trail Project Meeting #46
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Kevin Pochat(Zukero)
1. Follow-up from last meeting:
Went over previous meetings TODO’s.
2. Completed since the last meeting:
Continued development on Stoutford, Galmore, and related areas.
3. Things that are being worked on:
v.0.7 feature complete. - Focus on content.
New download page for Google Code.
Several new starter area quests: ask players on the forum where they needed quests to avoid grinding the most.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Combat log update: http://andorstrail.com/viewtopic.php?f=4&t=4667
We should make the drop of the lich more noticeable?: Make boss loot drops look like usual loot bags?
Same about worms: http://andorstrail.com/viewtopic.php?f=3&t=4682
Make rare items highlighted? Add full loot listing in small notifications.
AP weapons: http://andorstrail.com/viewtopic.php?f=4&t=4680
Not possible, or interested in weapons that affect AP.
Kill, get killed, or pay: http://andorstrail.com/viewtopic.php?f=4&t=4650 - Looking into fix.
5. Open Discussion:
Interesting AT2 ideas? - http://www.reddit.com/r/gamedesign/comm ... lutely_no/
6. What should we have ready for the next meeting?
Identify areas in the beginning that need new quests.
Finish off Stoutford.
Official news about Andor's Trail.
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