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Andor's Trail Project Meeting #46

Posted: Sun Apr 06, 2014 7:44 pm
by sdevaney
Andor’s Trail Project Meeting #46
2014-04-06
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Kevin Pochat(Zukero)

1. Follow-up from last meeting:
Went over previous meetings TODO’s.

2. Completed since the last meeting:
Continued development on Stoutford, Galmore, and related areas.

3. Things that are being worked on:
v.0.7 feature complete. - Focus on content.
New download page for Google Code.
Several new starter area quests: ask players on the forum where they needed quests to avoid grinding the most.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Combat log update: http://andorstrail.com/viewtopic.php?f=4&t=4667
Ian: http://andorstrail.com/viewtopic.php?f=3&t=4134
We should make the drop of the lich more noticeable?: Make boss loot drops look like usual loot bags?

Same about worms: http://andorstrail.com/viewtopic.php?f=3&t=4682
Make rare items highlighted? Add full loot listing in small notifications.

AP weapons: http://andorstrail.com/viewtopic.php?f=4&t=4680
Not possible, or interested in weapons that affect AP.

Kill, get killed, or pay: http://andorstrail.com/viewtopic.php?f=4&t=4650 - Looking into fix.

5. Open Discussion:
Interesting AT2 ideas? - http://www.reddit.com/r/gamedesign/comm ... lutely_no/

6. What should we have ready for the next meeting?
Identify areas in the beginning that need new quests.
Finish off Stoutford.