Andor's Trail Project Meeting #47

Official news about Andor's Trail.
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Andor's Trail Project Meeting #47

Post by sdevaney » Tue Apr 22, 2014 12:42 am

Andor’s Trail Project Meeting #47
2014-04-21
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian), Kevin Pochat(Zukero)

1. Follow-up from last meeting:
Went over previous meetings TODO’s.

2. Completed since the last meeting:
Continued work on maps and quests for v0.7.2

3. Things that are being worked on:
List of loose ends to tie up.

Results of early stage quest poll.

New loremaster- see internal email thread.
Factions: the Shadow, Feygard, the Thieves guild, Elythara, Andor,... → They have to be tied together (will be discussed via an e-mail thread)

Ian: Correcting maps for v.0.7.2; Blackwater mountain can be displayed in the general worldmap in the next version.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
New starter quests: http://andorstrail.com/viewtopic.php?f=2&t=4687
→ So the levels 6 to 10 will need more quests

"Let there be light - Quest Idea" (email referenced): http://www.andorstrail.com/viewtopic.php?f=4&t=4706
It’s still open as to how exactly we will include this quest into the game but we are looking into it.

5. Open Discussion:
Story vs Gameplay: http://armpitgames.com/2014/03/23/story ... e-part-ii/

(I feel that the main quest line should be supported by a strong and sound narrative background, while the gameplay itself has supportive storyline that is developing during play. Both should lend and create a building significance to the uniqueness of the character of the Hero, which hopefully will draw each player in more intimately. Such discussion is something perhaps we could have the types of meetings that Scott suggested, to collectively create? ~ SCS)

6. What should we have ready for the next meeting?
Hopefully have a new apk with all current v0.7.2 maps.

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