Well, if the point of an easy mode is to fly through the content (mainly, quests and dialogues), skills are superfluous in themselves. Just need to make sure that the player can grow strong enough to balance this.
The 4 base stats, plus equipment choice, give enough RP. After all, AT was already great before skills were introduced. Skills just add more depth to the gameplay and customization apsects. Giving more gold serves the same purpose as giving more XP: prevent grinding as a necessity.
A level of IF from the start (not shown, but active since level 1) can be a good addition too.
IMHO, the easy mode could enable players to do a first playthrough without worrying about their build. If they like it, they can start a new character in normal mode and discover the real depth of AT.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2