End Turn When You Have Insufficient AP

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nyktos
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Re: End Turn When You Have Insufficient AP

Post by nyktos »

ctnbeh13 wrote:I realize that this is a somewhat dated topic, but I'm not so sure it should just die. Recently, as part of a report on version 0.7.1a that I submitted, I shared the following:

"When in combat and choosing to flee, but don't have enough AP to do so, but do have enough to attack, you cannot attack unless you highlight a target (even when only one is available). Even though this technically isn't a bug, shouldn't attack mode remain on after reading that you don't have enough AP to flee? Perhaps guiding the player to either choose to continue combat or end turn could be a dialog box choice selection? Going with the choice of end turn will most likely only result in the player receiving his or her death blow (in the event that they were so low in HP that attempting to flee was the only option), unless the NPC/monster is currently under the effect of an actor condition that would continue even after choosing "End turn" and therefore validate such a choice."

In reviewing the forum for certain material, I stumbled upon this thread. Noticing the date of its creation, I rather felt like the issue warranted further discussion to see if there was enough reason to move forward with an alteration. Please share your thoughts and observations.
rijackson741 wrote:
ctnbeh13 wrote:Perhaps guiding the player to either choose to continue combat or end turn could be a dialog box choice selection?
I agree 100%. I have used attack and flee tactics a lot, and the current behavior is very irritating.
PK17 wrote:This isn't the only thread about this, it seems to be one of those things that falls through the cracks but it shouldn't. If it needs done eventually and it won't take a crazy amount of time, get it done.

Oskar said he was leaving it in place for future purposes...

if he took it out now, he would need to add it back in later - when we change the combat system to allow for more options.
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