v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

new maps?

Discussions of the development process of the game.
Post Reply
motar
Posts: 1
Joined: Fri Aug 24, 2012 11:30 pm
android_version: 2.2

new maps?

Post by motar »

if the alpha version was released early when thrown to market is the beta version that is what the new maps are :?:
sdevaney
Site Admin
Posts: 1177
Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:

Re: new maps?

Post by sdevaney »

There are no new maps in v0.6.12
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: new maps?

Post by Pyrizzle »

oskarwiksten wrote: Major changes:
  • In-game worldmap
  • Actor effects are now triggered every combat round, and not just outside combat.
  • New toolbox in lower-right hand corner.
  • Magnitude displayed on active actor condition icons.
  • Unarmed attack cost changed from 3AP to 4AP.
  • Regeneration skill only applies when not adjacent to a monster.
  • Inventories of vendors are maintained until the map respawns.
  • UI animations (combat bar, toolbox, actor condition icons)
  • Japanese translation started by surgecurrent.
  • Lots of conversation and fixes to misplaced tiles on maps.
  • Lots of bugfixes!
Translation updates:
  • Added Japanese translation! (thanks surgecurrent!)
  • Updated Italian translation. (thanks Joker!)
  • Updated translation tool to accomodate in-place translation of strings. Major thanks to surgecurrent for the code!
  • Updated Russian translation (issues 309, 310, 311, 312) (thanks konstmih!)
Full changelog of things not mentioned above:
Changes:
  • Initial work on item categorization.
  • Trigger actoreffects every combat round.
  • Displaying an actual worldmap in-game.
  • Automatically save screenshots of maps to sd-card when visiting them.
  • First version of replacing the hero icon with the toolbox drawer.
  • Changed some ui icons to being colorindexed png files instead of rgb. (saves some bytes)
  • Display magnitude on condition icons.
  • Changed default unarmed attack cost to 4AP.
  • Regeneration skill only applies when not adjacent to a monster.
  • Added named areas (towns, taverns) to worldmap.
  • Persist inventories of vendors in savegame file. Restock merchants when map respawns.
  • Provide whole stacktrace in log when a savegame fails to load.
  • Use animations when changing visibility of the combat bar.
  • Move toolbox to lower right hand corner, replaces old "toggle quickitems" button.
  • Refactored how item stats are applied to actors, in preparation of fighting style skills.
Bugfixes:
  • Bugfix: Populate the combat view correctly when loading games where the player has selected a movement destination in battle.
  • Bugfix: do not start a new player turn when returning from inventory and AP=0. (Thanks to Drizzt for finding it!)
  • Bugfix: do not move monsters around unnecessarily when loading savegames.
  • Bugfix: more fixes to movement of blocked monsters when loading savegames.
  • Bugfix: reset spawns on maps that have not been visited recently. This will shrink the savegame size to about a fifth of the previous sizes.
  • Bugfix: do not give out rewards from conversation phrases when returning to the conversation activity. Rewards should only be applied when first visiting a phrase.
  • Bugfix: do not reset NPCs on current map when resting.
  • Bugfix: only parse maps on worldmap that are actually present as maps.
  • Bugfix: respawn all maps after resting. (Thanks Nyktos for finding it!)
  • Bugfix: Only add conversation phrase to conversation dialog once. (issue 317) (Thanks nether!)
  • Bugfix: make sure that new rounds start at 6s after a combat has ended, and not something less than that.
  • Bugfix: Make sure that all areas are respawned on the map where the player ends up on after getting killed.
Text updates:
  • Minor spelling correction.
  • Minor map and spelling corrections.
  • Spelling correction to Talion's dialogue. (thanks Mino!)
  • Several conversation spelling corrections (thanks Mino, Elyon, fiernaq).
  • Lots of spelling corrections (thanks to Rtoo, and major thanks to Elyon!)
  • Bugfix: Change places on the quest log rows for buying Lyson marrow, so that the price is stated correctly in the quest log.
  • Updated description of rejuvenation skill to indicate that it only affects temporary conditions (thanks Mad P!)
  • Updated conversation text for Umar in Fallhaven (issue 316) (thanks bluers0)
Editor:
  • Updated content editor so that it may use the new item categories.
  • Updated TMX worldmap according to new maps in v0.6.11.
  • Added "Connections" layer to TMX world map (thanks TheGleep!)
  • Display images in lists in AndorsTrailEditor.
  • Update image icons in left list when icon changes.
http://andorstrail.com/viewtopic.php?f=6&t=2082
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Post Reply