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Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:04 pm
by ashtonk87
And if my attack damage is 28-35 I should be hitting him for that. Not for 7-8 damage. I agreed he was too easy before but turning him into superboss was just overkill
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I'm a dual wield dagger. I use dagger of shadow priests andblade of the defiler

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:11 pm
by sorrow
Your doing 7-8 damage because of fear when you get fear flee and wait for fear to go away then attack again.

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:13 pm
by ashtonk87
Thanks for the tip.flagstones pride worked better than any other weapon I had. I FINALLY managwd to kill him. Still think he's way too hard tho

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:16 pm
by sorrow
Ya with flagstone pride you get 4 hits on him so you hit 2 times and run. And if it wasn't for fear then he would be really weak.@

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:28 pm
by Sarumar
ashtonk87 wrote:Hirazinn is WAAAYYY too hard now!Especially.compared to the difficulty of the beasts you have to fight to get to.him. I'm level 45 and can't get him down more than 10 health before he heals. If he's going to be that hard he DEFINATELY should NOT be able to heal too
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:shock: a hard boss !

Now im really intrested.... please gimme a day and i go there with my current alpha test build.

I will report asap

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:33 pm
by sorrow
Saru what Lvl is your alpha test build? The hira'zinn has a 50% chance at causing bleeding wounds and fear and has a chance of healing every attack between 1-8. Have fun lol.

A crack in a grave blowing cool air... interesting

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 9:47 pm
by Sarumar
sorrow wrote:Saru what Lvl is your alpha test build? The hira'zinn has a 50% chance at causing bleeding wounds and fear and has a chance of healing every attack between 1-8. Have fun lol.

A crack in a grave blowing cool air... interesting

level 25, two-handed weapons and heavy armour. Im currently in BWM ..

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 10:00 pm
by Antison
oskarwiksten wrote:Awesome input, everyone.

On behalf of the whole Andor's Trail dev team, thank you everyone for both testing the alpha version(s), and for taking the time to write about the things you've found!

Alpha3 is now available:
https://docs.google.com/file/d/0B1zojXW ... sp=sharing

Changelog:
  • Add rapier item category to 1h sword proficiency skill. (thanks SkrikRunkarN and Sarumar)
  • Code refactoring: Start using FragmentActivity & FragmentTabHost for tabs instead of TabHost. Major code rewriting for shop interface & hero screens.
  • Add game statistics to hero overview screen.
  • Bugfix: Only remove one item per click when picking up single items from ground bags. (major thanks to Mety!)
  • Spelling corrections (thanks only1doug!)
  • Add sign for grave in lodar5cave2 (thanks Sarumar)
  • Add green apples to starting kit for new players (thanks Sarumar)
  • "Blade of the Defiler" is now extraordinary. (Thanks Antison)
  • Slight bump to Xul'viir
  • Lowered exp rewards for some beginner quests. (thanks sorrow)
  • Major bump in exp reward for finding Lodar.
  • Add named area "Charwood" to worldmap (thanks Mayweed)
  • Add more settings to control how loot bags are presented. (thanks Tomcat)
  • Code refactoring: Changed all <string-array> into referencing @string/ values. Much better for translations.
  • Slight bump to heavy armor skill (thanks Antison and Sarumar)
  • Map alignment tweaks (thanks Tomcat!)
  • Add CS to 2-handed weapons with CM (thanks Sarumar)
  • Add description to RolS
Thank you again, everyone for all of the excellent input! Please note any more issues that you may find, big or small.

One step closer to release :)

Enjoy!
what changed with the "heavy armor proficiency" skill? I'm not seeing the change(s).

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 10:14 pm
by Sarumar
I have found that foods are really usefull nowadays, but effect do not last long.. So i suggest that some of them should have longer effect... I like to see some longer lasting bonusea like +1 or +2 for 15, 25 and 50 rounds...


Antison look this:

Re: Alpha test Andor's Trail v0.7.0

Posted: Sun Jul 07, 2013 10:22 pm
by Antison
Sarumar wrote: Antison look this:
Yes, I read this on my game, but i cannot remember what it said in alpha 2. Is the change the BC being added or increased?