Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Discussions of the development process of the game.
Tomcat
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Tomcat » Fri Jan 20, 2017 3:32 pm

No decision made
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero » Fri Jan 20, 2017 3:50 pm

It was an interesting experiment, but I think it adds a lot of gameplay complexity, and can be counter-intuitive. I don't see it merged anytime soon.
I am not, however, ruling out ranged weapons completely. I just can't think of a gameplay that would be easy to use, as fun as today, yet doesn't destroy the game's balance.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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Antison
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Antison » Fri Jan 20, 2017 7:36 pm

I was hoping that it wouldn't make it in as it just doesn't feel like a natural fit to me as the game mechanics weren't built with range fighting in mind.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

sdevaney
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by sdevaney » Sat Jan 21, 2017 7:50 pm

I like this for AT 2 since most sequels have some sort of engine upgrade.

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nyktos
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by nyktos » Sat Jan 21, 2017 8:24 pm

i like that you're talking about sequels! :twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero » Sat Jan 21, 2017 8:49 pm

Yeah. We plan to release it at the same time as Assassin's Creed 78...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Tomcat
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Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Tomcat » Sat Jan 21, 2017 9:17 pm

Lol
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

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ace
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by ace » Sat Jan 21, 2017 9:22 pm

Zukero wrote:Yeah. We plan to release it at the same time as Assassin's Creed 78...
Wait! That's too soon. :lol:
the secrets of shadow and light#ace.
https://facebook.com/andorstrail
be happy :lol:

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twirlimp
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by twirlimp » Sat Jan 21, 2017 9:53 pm

sdevaney wrote:I like this for AT 2 since most sequels have some sort of engine upgrade.
Amen to that!

Although I won't resign my fate completely yet, I can certainly try to slip in incremental changes along the way. :roll:
ideas plox

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Zukero
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Re: Github Fork: Ranged Weapons, Monsters follow player and/or flee.

Post by Zukero » Sat Jan 21, 2017 10:07 pm

Lol I knew you would. A real coder can't let his baby go unexecuted for that long :lol:
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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