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(2017 edit) Sorting & Categories for Inventory/Shop/Skills (Pics inside)

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twirlimp
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(2017 edit) Sorting & Categories for Inventory/Shop/Skills (Pics inside)

Post by twirlimp »

2017 Edit:
Voom wrote:Concerning the inventory and skill layouts, I think it should be in another thread, a quick one. I have an idea of organizing skills as if you were adding spoilers in the forum, but for each heading (offense, defense, etc.).
I'd like to hear your suggestions and ideas.

The following are some images (both portrait & landscape mode).
Inventory
Image
Image
Skills
Image
Image
Shop
Image
Image
Last edited by twirlimp on Wed Jan 04, 2017 12:40 pm, edited 12 times in total.
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Voom
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Re: Inventory & Skills Categories/Filters

Post by Voom »

Ok, thx :)

This is my suggestion:

| Offense (#) > |
| Defense (#) v |
Dodge #
Bark Skin #
Evasion #
Taunt #
| Criticals (#) > |
| Immunity (#) > |
| Utility (#) > |
| Advanced (#) > |
| Proficiency (#) > |

# = number of skill points placed

It reduces clutter and is organized.
Voom
twirlimp
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Re: Inventory & Skills Categories/Filters

Post by twirlimp »

Voom wrote:Ok, thx :)

This is my suggestion:

| Offense (#) > |
| Defense (#) v |
Dodge #
Bark Skin #
Evasion #
Taunt #
| Criticals (#) > |
| Immunity (#) > |
| Utility (#) > |
| Advanced (#) > |
| Proficiency (#) > |

# = number of skill points placed
Certainly doable.
Honestly now that I think about it, it seems hard to find any other design that wouldn't suck.
(at least to me XD )
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Re: Inventory & Skills Categories/Filters

Post by Voom »

Lol, but you're still open for other suggestions I bet.
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Re: Inventory & Skills Categories/Filters

Post by twirlimp »

Voom wrote:Lol, but you're still open for other suggestions I bet.
You betcha. ;P

Although really this is already a major improvement over the singleton list atm.
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Re: Inventory & Skills Categories/Filters

Post by Duke »

Where does an item go if it is both a usable item and a quest item? For example, bread for probably the very first quest, "breakfast bread", or mead for the "drunken tale" quest?
But, I am VERY excited for a change/upgrade to the inventory list and skill list.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
twirlimp
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Re: Inventory & Skills Categories/Filters

Post by twirlimp »

Duke wrote:Where does an item go if it is both a usable item and a quest item? For example, bread for probably the very first quest, "breakfast bread", or mead for the "drunken tale" quest?
But, I am VE
RY excited for a change/upgrade to the inventory list and skill list.
We're all excited!

If something is both X & Y, then it will be in both lists.
Any other way of doing it would require prioritizing one category over another which is just... I don't know.

Also, weapons & armor are mutually exclusive.
And I don't think currently there are any equipable weapons/armour that are also usable (aka consumable).

Side Note. Quest items are actually defined by their yellow-background.
The bread for the first quest is not technically considered a quest item.



The button now has a bit of a margin.
device-2016-01-08-235821.png
Here's what I did for landscape.
device-2016-01-09-000326.png
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Re: Inventory & Skills Categories/Filters

Post by Nut »

More structure in inventory I often wished too!
I'd propose "armour & clothing", "usable & food"
But maybe not as drop down menu but as a list of icons? A picture of a shirt says more than 1000 words ;)

But most of all I wish to have the new added items at the top.

For inventory this should fit. Skills might be more difficult.
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Re: Inventory & Skills Categories/Filters

Post by Voom »

twirlimp wrote: Here's what I did for landscape.
device-2016-01-09-000326.png
Very useful, love it.
Nut wrote: But maybe not as drop down menu but as a list of icons? A picture of a shirt says more than 1000 words ;)

But most of all I wish to have the new added items at the top.
I like the picture idea, but has to look really good.

Newly added items should go on top, I agree.
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Re: Inventory & Skills Categories/Filters

Post by Mayweed »

As you also mentioned inventory sorting in your other thread:
There has already been some code written to sort the inventory
by different criteria. I don't know, if it is still usable, since that post
is some three years old, but perhaps you could take a look at it.
http://andorstrail.com/viewtopic.php?f=4&t=2352&p=26571
Mabe it is useful.
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