The main preset-switcher button (that has the shield) will have small button for loading the preset list,
and in the preset list each preset-title would have a small pencil & cross button for editing the name & deleting.
Essentially like this for the first two photos, and maybe the third submenu I'll remove completely.
The reason I made it "assign" instead of save the currently equipped items is that so people can add non- equipable items. It's a hybrid between a "favorites" sorting mechanism and a preset loader.Zukero wrote:Making presets would be way easier if it just saved the currently equipped set, instead of assigning items to it. That would also help in making unarmed/unarmored presets.
Then, in the inventory, when you press the Preset button, you get three buttons below (like what replaces the stat boxes): save Preset, load Preset, delete Preset. All of them pop up a box similar to the load/save game one, for Preset selection.
If add more buttons, then I'm afraid the inventory would become too cluttered. It's already too cluttered on the smaller screens I tried it on.
I don't mind adding more buttons but I think that would be too much clutter.Zukero wrote: Long presses and other of its kind are not user friendly, and hard to discover. I don't like them. Actually, it took me a while to discover that long presses allow to target a different mob.
Currently the long presses just add new functionality in the inventory and are not essential to accomplish anything essential.
If you don't long press, all you're losing is the ability to switch quickly to items list instead of using the drop down menu, and the preset names would stay assigned to default names.
As for toolbox icon, i think it's doable that it pops up a small menu instead of having to long-press. But in the inventory I prefer that the long-presses stay or else I'll have to add -- at least-- one or two permanent buttons.
I'll see if I can add simple save/load/delete buttons whilst keeping the other functionalities.
Also, The buttons that I added all have a white-grey back ground and are all long-clickable for further options/functionality.
How about I just add a small "?" button that suggests that all white buttons are long-clickable?