After a quick glance:
The dialogue is a lot better. There are still issues though. "pimp sword" is out. "awesome sword" is OK. "damn", is out. This version could be adjusted though.
The sword is still overpowered. Really, there will be no more weapons with an attack cost of 3. Ever. They are overpowered and cannot be balanced in the game. Still too many actor effects at too high a chance. However, this can also be adjusted.
Overall, this is looking good. We want the dialogue and items to be as close as possible to final, but as long as they are not way off they can be adjusted. The most important thing is the overall structure of the content, and that looks pretty good.
I'll look at it more tomorrow.
@Zukero. I wasn't referring to the replace areas, but the replace layer. It is not necessary. Neither is the script layer. All events can just be dumped into the Mapevents layer. IMO there are never enough events on any map where that would be a problem, but perhaps that's not what is wanted, from a style point of view? I have a map with a mapchange, a sign, a script, and a replace all in the Mapevents layer (and it works just fine), but if that's going to be a problem, I'll change it.
Edit: I thought about creating a new translation on Weblate to change all the dialogue to your original style. A sort of cross between The Bard's Tale and AT. It would be hilarious! I don't know if it's technically possible to create an arbitrary language on Weblate, but even if that's possible I don't have the time or the writing skills to execute it. Just a thought
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1