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Re: Help Needed Debuging New Content

Posted: Sun Feb 05, 2017 11:06 pm
by rijackson741
Hello Salzano. I sent you PM regarding this, but you have not picked it up. I don't know what your notification settings are, so I thought I would bump this thread.

Re: Help Needed Debuging New Content

Posted: Mon Feb 06, 2017 5:43 pm
by Salzano
Sorry, just responded.

Re: Help Needed Debuging New Content

Posted: Tue Feb 07, 2017 3:58 pm
by Salzano
Attached is verison 0.3 of my quest. I believe I completed all of the suggested changes.

You can make any/all changes necessary to fit it into the style you guys are aiming for. If you want me to make further changes, just let me know.

I also have included several additional maps leading to a dungeon quest, which I was going to create next.

Re: Help Needed Debuging New Content

Posted: Tue Feb 07, 2017 5:04 pm
by Tomcat
Thanks for the contribution, Salzano!

Re: Help Needed Debuging New Content

Posted: Wed Feb 08, 2017 2:12 am
by rijackson741
After a very brief review of the new material, I have to say that this is good stuff :D I need to sift through it more carefully, but mostly it looks good (there are some mistakes in the new maps, but I realize they are not necessarily finished).

At this point I think it would be better to take this discussion outside the public forums. I don't want to turn the thread into a big spoiler. See my PM.

One thing I will say, in case any other aspiring content creators read this, is that before creating new maps you should contact the dev team about placement. There is an existing world map plan, and not every space is available. A plan can be adjusted (it's just a plan!), but while sometimes that is easy, sometimes it is not. Worst case, you create some new maps that are in a place where we already have new maps, but because they are not in the game you don't know they exist. We really welcome new content creation (it's what we need most!), but that means we don't want to have to reject good material just because it overlaps something else.