Variable dungeon boss

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sdevaney
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Re: Variable dungeon boss

Post by sdevaney » Tue Dec 27, 2016 6:33 pm

I know my idea isn't exactly what the description of the topic is about but the topic title gave me the idea.

To me a variable dungeon boss could be altered slightly so that the change to it could be dependant on certain factors like a piece of equipment you have in your inventory or quest you have/have not completed. Would be neat if you come in with a specific build and the boss can identify that and spawn the version effective against it.

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Lady Drager
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Re: Variable dungeon boss

Post by Lady Drager » Tue Dec 27, 2016 6:38 pm

That's exactly what I was trying to convey with this topic, actually. But you said it waaaaaaay better!
Considering going back to the latest release... after transferring my test play saves to my laptop. :?:

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