Is there any chance that you could make it so that the player is always exactly in the same spot on the screen? In other words, make the maps scroll to black in some areas (or crosshatch or some other off-map indicator) so that the player character is always in the same location? It would make controlling the char much easier as you would always know which direction you're going and you'd never wind up near the edge of a map trying to reach the edge but your thumb is covering the edge and you can't see that you're running into a tree instead of onto the path to the next map.
This is just one possible solution I've thought of... probably wouldn't fix everything but would certainly help. I'm definitely open to alternative solutions to this problem as well.
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Character Movement
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Character Movement
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
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- Posts: 103
- Joined: Sun Jul 03, 2011 4:54 am
Re: Controls
I like this idea I think. I tried the on-screen controls, but I think I found myself running under the controls too often. I would be a definite change in how the game works/plays, but it's a good idea I think.fiernaq wrote:Is there any chance that you could make it so that the player is always exactly in the same spot on the screen? In other words, make the maps scroll to black in some areas (or crosshatch or some other off-map indicator) so that the player character is always in the same location? It would make controlling the char much easier as you would always know which direction you're going and you'd never wind up near the edge of a map trying to reach the edge but your thumb is covering the edge and you can't see that you're running into a tree instead of onto the path to the next map.
This is just one possible solution I've thought of... probably wouldn't fix everything but would certainly help. I'm definitely open to alternative solutions to this problem as well.
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- Posts: 21
- Joined: Thu Mar 29, 2012 10:49 pm
- android_version: 4.0
- Location: Warrensburg, Missouri
Re: Controls
I second the idea if such things are relevant to the chances of implementation. At least make it optional under the preferences/settings screen.
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- Site Admin
- Posts: 1178
- Joined: Fri Jan 28, 2011 10:17 pm
- android_version: 14 - Android 14
- Contact:
Re: Controls
Adding this to the discussion list for the next meeting.
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- Posts: 12
- Joined: Tue Nov 06, 2012 7:18 pm
- android_version: 4.0
Movement: Keeping character center of screen.
Moving edge of maps is hard as finger is in the way. Quick slots arent making it easier.
Idea is keep character center of the screen and move background as you move. This could be option to select.
Idea is keep character center of the screen and move background as you move. This could be option to select.
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Movement: Keeping character center of screen.
+1
Pretty sure this is one of the many alternative options to make movement easier that have already been suggested but I'll still +1 it every time it comes up
Pretty sure this is one of the many alternative options to make movement easier that have already been suggested but I'll still +1 it every time it comes up
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- Mad P
- Posts: 171
- Joined: Mon Aug 22, 2011 10:01 am
- android_version: 2.1 - Eclair
- Location: Back in the caves again
Re: Movement: Keeping character center of screen.
+1
Fleeing a battle when you're above in the map (for example, fighting the northernmost arulir), the combat text gets in the way
staying in the center of the screen would prevent that
Fleeing a battle when you're above in the map (for example, fighting the northernmost arulir), the combat text gets in the way
staying in the center of the screen would prevent that
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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- Posts: 63
- Joined: Tue Nov 20, 2012 3:22 am
- android_version: 4.1 - Jellybean
Re: Character Movement
Since this is linked from the sticky list, I figured I'd bump this post rather than create a new one.
I had a similar idea for movement, and wanted to share: Invisibly divide the screen into a 3x3 grid. Touching the top center section always moves you up, even if you are further up than where you touch, right center moves you east, corners move you diagonally, and so on. I would recommend making this an option, like the existing d-pad, not a replacement for the existing controls.
What say you? Does it sound good?
I had a similar idea for movement, and wanted to share: Invisibly divide the screen into a 3x3 grid. Touching the top center section always moves you up, even if you are further up than where you touch, right center moves you east, corners move you diagonally, and so on. I would recommend making this an option, like the existing d-pad, not a replacement for the existing controls.
What say you? Does it sound good?
Lvl: 25, XP: 274711, Gold: 13236, RoLS: 1, SR 97,
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
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- Posts: 63
- Joined: Tue Nov 20, 2012 3:22 am
- android_version: 4.1 - Jellybean
Re: Movement: Keeping character center of screen.
For me, this wouldn't solve my biggest issue with movement: Even when I'm positive that my finger is perfectly in line with the character, I tend to veer off to the side, causing my to run circles around enemies I'm trying to attack, or to charge ones I'm trying to avoid.
My solution, that I posted in another thread, is to split the screen into a 3x3 grid. Touching the north quadrant makes you go north, the northeast quadrant makes you go northeast, etc, regardless of where the character is relative to the touch.
My solution, that I posted in another thread, is to split the screen into a 3x3 grid. Touching the north quadrant makes you go north, the northeast quadrant makes you go northeast, etc, regardless of where the character is relative to the touch.
Lvl: 25, XP: 274711, Gold: 13236, RoLS: 1, SR 97,
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
HP: 61, AC: 175%, AD: 20-31, ECC: 15%, CM: 2.0, BC: 55%, DR: 3
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- Posts: 11
- Joined: Wed Nov 14, 2012 10:18 pm
- android_version: 1.6 - Donut
Re: Character Movement
I like the quadrent idea, combined with centering of the character, this is a great idea. I would also like to see a faint footprint trail behind the character as he moves. It makes it a bit easier to navigate in dark areas, something like the last three tiles have footprints on them