My view is that we will be able to use this fine-grained categorization for weapon- and armour-specialization skills. For example, one player might choose to focus skills on axes and light armour, and gain advantages while wielding & wearing that type of equipment. Another player might choose to focus on swords, tower shields and heavy armour. As you know, more choises about character devlopment is always good in the world of Andor's Trail.
I'd really like the categorization to separate the different item types that we have today into categories such that there is no category that is the "best one". Maybe we'll have to do some balancing by introducing new items in the categories that don't have as many items in them.
I'd like to start a discussion on what types of categories that we should use in the future. At first, we will need to categorize weapons and armour into different categories. Also, keep in mind that we are limited in the types of items that we might have by the graphics that are available, so adding a lot of new item types might not be feasible without also somehow getting a lot of new graphics for them.
My initial thought was a categorization that looks something like this:
Weapons (idea 1):
- Axe
- Broadsword
- Club/hammer
- Dagger/shortsword
- Longsword
Note to self: how would we categorize scepters, flails, staffs?
Weapons (idea 2):
- Axe
- Two-handed swords
- One-handed swords
- Daggers
- Club/hammer
- One-handed clubs/hammers
- Two-handed clubs/hammers
- Light armour (leather, cloth)
- Medium armour (chainmail, open steel helmets)
- Heavy armour (plate mail, closed steel helmets)